Name: | Daniel Martin |
---|---|
City: | Myrtle Beach, SC |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup:
Cones setup in a zig zag formation, 4 yards apart on the side and 5 yards apart across. Place a cone at the starting end and have the GK’s start here. Coach is at the other end serving the balls.
1 - The aim of the drill is to practice the correct footwork with sideways and forward motion, and
completing this with a catch.
• One GK goes at a time, and must side step around the cones facing forward – emphasize on
moving in the starting position.
• GK’s must go around each cone as quick as possible with a controlled movement. Remind the GK’s
about the idea of reducing the number of ‘splashes’ they make with their feet.
• Once they get to the end cone they must set themselves for a thrown of volleyed catch – start
with the Bucket catch.
• Once the first GK has got to the third cone, the next GK can go, and so on. Once they have had
their turn, they must get back behind the line as quick as possible to keep the practice going.
• Advance the catch to the W-shape catch, and then advance again to the Scoop catch (roll ball on
the floor or pass with inside of foot).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Handling & Footwork
The GK now faces sideways and moves in the forward and backwards motion. The side of the
GK’s body will face the coach, and repeat the steps above.
• Once they get to the end cone, they must then turn and set themselves in the starting position to
catch.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup:
Split group in half, one grid per group. Cones setup in a zig zag formation, 2
yards apart on the side and
3 yards apart across. Place a cone at the starting end and have
the GK’s start here. One GK from each team is at the other end serving the balls.
Handling & Footwork
• Similar to the Part 1, but this time the coach isn’t serving. The GK move in a smaller grid for quicker footwork and race against the other team.
• Once on GK has worked and is served by the GK at the end, they replace the serving GK who returns to the end of the line.
• If the ball is dropped at any point, the GK must stay and do the
catch again until they catch it properly.
• Use all of the three catches and also have the GK’s turn
sideways, as in Part 1, if there is enough time.
• Each GK must go three times and the team must be seated first
in line to win.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup:
20x30 grid with a 5 yard end zone at each end. One GK stays in the end zone while the other GK’s are in the game area.
Game:
• Aim of the game is to get the ball to the respective teams GK in the end zone.
• When a GK receives the ball, they can only pivot on one foot and cannot take steps. Game
starts by a high ball thrown up by the coach.
• Each pass must be received by a Bucket, W-shape or Scoop catch by each GK and GK in the
end zone. Passes can be intercepted.
• When the GK in the end zone successfully gets the ball, a point is scored for the team. The
opposing team restarts from the opposing end zone line.
Additional ideas:
• Reduce the end zone to a small box to make point scoring more difficult.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Goalie Wars
Setup:
Mark a field up 30x30 with a goal at each end (preferably a full size goal, but cones work if not available). Mark a halfway line and put balls in the goals.
Game:
• Group split into two teams, and within the teams, the GK’s select a partner to work with.
• The game starts with one pair from each team starting together in the goals. They are both the GK’s and can save the ball. Both teams take it in turns to shoot
against the opposing GK’s from their own half, switching which GK takes the shot each time.
• Once a team scores two goals against their opposing GK’s, they knock that team out, and they are replaced by a new pair that are waiting behind the goal.
• Each time a GK misses the goal on a shot, they have to run to get the ball as quick as they can, and giving the opposing team an advantage momentarily. The
game continues even if both GK’s have missed and are retrieving their balls.
• Once a team win two games in a row, they come out and a new pair come in.

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Warm Up (10 mins)
Setup:
20x20 grid, each GK starts with a ball in their hands. Gates 2 yards wide.
Side Stepping and Catching:
• In pairs, GK’s must perform six (three each) Basket Catch at each gate by throwing the ball underarm to each other, and then move on together to a new gate.
• If the ball is dropped, the pair must start their six catches at that gate again.
• GK’s must both side step between the gates.
• Advance to the GK’s using the W-shape catch instead of
the basket catch, and perform the same drill.
• Advance to the GK’s using the Scoop Catch instead of
the W-shape catch, and perform the same drill.
Additional ideas:
• Add in competition to see which pair can score the most gates in a timed period.
• Note: When the ball is dropped or spilled, the pair keeps their total score and just has to start over at that gate.