Football/Soccer Session (Difficult): Finishing Activity

Profile Summary

Frank Greenawalt
Name: Frank Greenawalt
City: Riverside
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Warm Up

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Football/Soccer Session Plan Drill (Colour): Warm Up
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Warm Up (20 mins)

Warm Up (20 min)

Juggling (5 min)

RWB (5 min)

Dynamic Stretching (5 min)

Shooting Technique (5 min) Pair up in two's 15 yds apart. Play driven balls on the ground. CP: planter foot next to the ball, head down/chest over the ball, land on shooting foot


Football/Soccer Session Plan Drill (Colour): Stage 2 - Bleep Test

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Football/Soccer Session Plan Drill (Colour): Stage 2 - Bleep Test
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Stage 2 - Bleep Test (20 mins)

Standard Beep Test

Set Up: A 20 meter lane is defined for each player. The lane is set up on flat ground or turf, with two cones on the ground at each end of the lane to define a shoulder width gate at each end of the lane.

There should be one lane for every two players to be tested.

The runner, stands with at least one foot on the line between the two cones that define a gate at the end of the lane. The runner faces the far end of the lane.

A single beep is used to indicate the start and completion of each interval. The first beep starts the runner, the next one signals the end of the first interval and the start of the next.

Runner Instructions:

The runner is to start at one end of the lane, facing the other end.

At the start, the player must have one foot between the two cones that define the gate.

At each beep from the audio tape, the player must run to the gate at the opposite end, and get a foot between the cones at that opposite end gate before the next beep sounds.

If the runner does not arrive early enough to place a foot in the cone gate, that is, on the imaginary line connecting the two cones, a miss will be recorded.

Two misses in a row retire the runner from the test.

CP:

The coach must ensure that the runners who arrive early at the end gate wait until the beep to return to the other end.

Note that, at the lower speeds, players might be laughing or complaining about the ease of the test. However, things get quiet at about Speed 9, and by Speed 11 to 13, people are dropping out.


Football/Soccer Session Plan Drill (Colour): Finishing Activity

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Football/Soccer Session Plan Drill (Colour): Finishing Activity
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Finishing Activity (10 mins)

Finishing Activity (15 min)

Player dribbles to 1st cone & makes change of direction move, accelerates, gets ball on shooting foot to finish. Switch sides ea 3 min

Coaching Points: Be creative, accelerate out of move, open body to shoot, planted foot next to ball, toe down ankle locked, body over ball, eyes on ball, land on shooting foot


Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided

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Football/Soccer Session Plan Drill (Colour): Expanded Sm Sided
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Expanded Sm Sided (15 mins)

Shooting Small Sided Game (15 min)

Coach serves ball from side. 4 teams of 5 ea. Teams may score on either goal. Play to three goals or three minutes. Lowest team total steps off. 3 teams of 3, 2 teams of three.

Coaching Points: Quick shooting, get balls on shooting foot, head down over the ball


Football/Soccer Session Plan Drill (Colour): Match Game 6 v 6

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Football/Soccer Session Plan Drill (Colour): Match Game 6 v 6
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Match Game 6 v 6 (15 mins)

9 v 9 No Restrictions (15 min)

2 min or 2 goals, rotate teams in

Coaching Points: Encourage shooting, look for placement over power, solid contact on the ball


Football/Soccer Session Plan Drill (Colour): Shooting Wars

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Football/Soccer Session Plan Drill (Colour): Shooting Wars
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Shooting Wars (10 mins)

Shooting Wars (5 min)

Players shoot & drop into goal to defend next shot. Teams keep score. Switch sides each 3 minutes.

Restrictions: Players may not cross middle line. Players may not shoot until shot is taken. Chase your ball.

CP: Get ball on shooting foot. Land on shooting foot. Keep focus on taking shot and immediatly transitioning to defend.


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