Name: | RICK MULLINS |
---|---|
City: | Kalispell MT |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DRIBBLING REACH THE SQUARE
6x6 boxes 7 yards between grids (21x6)
Three sets of squares. On coaches command, every player must change to the other end. Players can go into any square
First without ball, then with balls
The team in the middle tries to regain the ball in the process and dribble to one of the original square. If this happens the player will be eliminated. The first team with no players in the game takes the defending position.
Variation
No more than one player per team per square
No more than three players in same square
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DRIBBLING : BANDIT BALL
One to three players without a ball. the rest have a ball dribbling, Each player attempts to maintain possession of their ball. If the Bandit steals the ball, the player that was dribbling becomes the bandit and the other player dribbles the ball. When time is called, don't be the one without a ball
Coaching Points
Immediate transition and hunger to win a ball back
Variations:
Coaches can make the grid smaller
Add additional Bandits to start
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DRIBBLING: GAUNTLET
Defenders must remain on and defend their lines. Players dribble and attempt to beat the defensive players into the next zone. If they can dribble into the last zone before losing the ball, they finish on goal.
If a player loses the ball, they switch with the defensive player
Progress:
Add additional zones to dribble before they can score (3-4 zones)
Defenders can close and defend players once they cross into their zone
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
WARM UP: OLE GAME
To start, Divide into two or three teams. Each player has a pinnie. The players tuck their pinnies into the side of their shorts and let them drape down. On coaches command "play," each player attempts to run inside the area trying to pull players pinnies out. If successful, they throw the pinnie up in the air and say "ole" The player that got their pinnie pulled, goes and gets their pinnie, tucks it in again and continues to play
Play for time
Progress:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
DRIBBLING GAME IN PAIRS (MEGS GAME)
One ball between two.
One players dribbles through the legs of his partner. Then dribbles around and repeats. All balls must be dribbled through from the front.
The partner counts. Play for 60 seconds then switch roles
Most goals wins. if lose or tie, do fun fitness. Ex mountain climbers, star jumps
Progress:
Dribble through then crawl through
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
WARM UP: OLE GAME
To start, Divide into two or three teams. Each player has a pinnie. The players tuck their pinnies into the side of their shorts and let them drape down. On coaches command "play," each player attempts to run inside the area trying to pull players pinnies out. If successful, they throw the pinnie up in the air and say "ole" The player that got their pinnie pulled, goes and gets their pinnie, tucks it in again and continues to play
Play for time
Progress:
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
JURASSIC PARK
WARM UP: DRIBBLING JURASSIC PARK
Two teams. Inside team has every player with a ball. Outside players have no ball
The objective is for the inside players to dribble and keep possession of the balls as long as possible
The outside team attempts to come into the area and steal the balls from every player
Play for time to see how many balls you can steal
Progression: The outside players steal balls and attempt to score as many goals as possible. Players that lose their balls may help other teammates with balls to help keep possession
Coaching Points
Ball Control
Eye up
Scan the field
Change of speed and direction
Ability to use feints and fakes to avoid pressure. Communication
Team attacking (keeping the ball) Team Defending (winning the ball)