Marcos Soto
Name: | Marcos Soto |
---|---|
City: | Harrison |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Futsal |
We will concentrate on the following learning outcomes.
Learning Outcomes:
-Technical Selection: Turn
-3 E's entry ,execution, exit
-Use turn to change direction and look to penetrate
-Observation of end product
-Speed of approach with the ball
-Close control
-Observation of space behind the defender
Use the MVP system and pick an MVP at the end of the session.
Players start with 5 MVP points. They will get a point if they do something apropriate to the session or get points off if they do the opposite.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
Instructions
As a progression: Players going towards goal must score on the goal after they finish the moves sequence while the other will get a point if crosses the hallway line before the other scores on the goal.
Coaching Points
-3 E's entry,execution,exit
-Speed of approach with the ball
-Close control
- Look up after changing direction
Turns
Beginner
-Pull back
-Inside cut
-Outside cut
Intemedite
-U turn
-Cruyff turn
-Step over
Advanced
-L turn push
-Reverse U turn
-Slap cut
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
18 x 20
2 zones
one big goal
Instructions
Divide the group into Attackers and Defenders. Defenders will start with a pass to the attackers. Attacker must try to use moves/changes of direction to go into either zone for 2 points. Defender will transition to the big goal once regained the ball.
Coaching Points
-3 E's entry,execution,exit
-Speed of approach with the ball
-Close control
-Observation of space behind the defender
-Use turn to change direction and look to penetrate
-Shield ball if cannot penetrate
- Look up after changing direction
Progression
Place a pug goal at the end of each zone. Attackers can score at anytime.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
-4v4 or 5v5
-GK's
-2-4 teams based on numbers
-Game time depends on the number of teams
-If you have multiple teams play round-robin tournament style
3 points for win
1 point for a tie
0 points for a loss
Futsal General Rules
Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
There is no overtime, injury time or stoppage time.
Teams are comprised of four outfield players and one goalkeeper.
The goalkeeper must wear a different color jersey than the outfield players.
There is no offsides in futsal.
Restarts
Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
The Goalkeeper
Must wear a different color shirt.
May receive a kickin directly.
May kick the ball directly over the half-way line.
May score directly with his feet during the run of play.
May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
May not possess the ball for more than four seconds in her own half.
May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
May only touch/receive the ball once per team possession.
Restart focus
the restart we will work on this week will be kick-ins showing the players how to take advantage of fast play and movement
Principle of play 1
we will focus this week on Improvisation & Control, Encouraging the players to be creative in pressured situations using the key 1v1 attributes in order to be successful in attack.
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Futsal warm up (10 mins)
Organization
10x15 grid x 2
every player with a ball
8-10 player each half
Instructions
-Players will be split into 3 teams of different colors
-the players will use ball control to maneuver around the grid emulating one of the foundational characters (Refer to CP)
-spend 1-2 minutes covering each character and what attribute they possess
Competition
Stage 1
-coach will call out a number this will now trigger the players to get together in small groups of the number coach called. The first groups to get this done quickly will gain points in order of who completed the task first (players must stop the balls with their sole all balls touching in the group).
-coach can also call out a color this means the players will now have to locate their fellow teammates.
Stage 2
-when the coach calls out a color that team will go to defend passively applying pressure allowing the other players on the ball to maneuver the ball away from pressure
-players who are defending have to tap the shoulders of as many players as they can the winner receives a point.
-Attacking players start with 5 points they lose a point every time they get tapped and after the round finishes, they keep the points they have left.
Progression
-now have the defenders go live once the steel they can now transition to the middle zone to score a point but they have to stop in the zone using the sole of their foot.
Coaching Points
*FALCAO using the sole of his foot start & stop and to maneuver the ball all different directions even to pass
*RICARDINIHO with speed and precision using moves with multiple surfaces of the foot to create space for the end product
*GARNIER the freestyle skill master using moves both aerial and ground
-Quality of technique
-Observation
-Communication
-Creativity
-Using multiple surfaces