Jacob Lever
Name: | Jacob Lever |
---|---|
City: | Bedale |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Defensive transition session, working on midfielder/defender recovery when opposition on counter attack.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Drill 1:
6v6 game. In middle zone 3v3. Two end zones 1v1. Players in the middle zone can only leave the middle zone when the ball gets played into either end zone. So if blues play into their striker, the blue midfielders can support to try score, and red midfielders can support to try defend.
Competition:
Nets, who can score most goals.
Progression/Regression:
Only defenders can go in end zones (if looking to encourage more defensive transition moments. If ball is getting stuck in middle zone add 2 floaters to make 4v2 to make it easier to keep the ball and get the ball into the end zone, or go 2v2 and give each team an additional striker. Striker can not score until someone has joined him if transition moments not occurring naturally.
Success:
Players active and motivated, midfielders looking to support attack and defence as soon as ball goes in, anticipating ball going into end areas to help support their team quickly, competitive element like in regular SSG.
Drill 2:
7v3 Transition Possession box. Red team stay in their positions, and orange is a plus one 'floater' playing for the team in possession. The yellows are the defending team inside the square working to win back possession, when they win possession the play to red/orange and transition to the outside. Blues then become the defending team trying to win the ball back. The aim is quick transition from outside to inside before the other team is settled into position and it becomes easier to keep the ball.
4x3 minute sets swapping team in middle each time so: (YvB - R in middle; BvR- Y middle; RvY - B middle).
Competition:
which team can make most passes in a row.
Progression/Regression:
Area size. It is deliberately small to encourage more turnovers and transitions, however if players are struggling to make 2-3 passes the area can be lengthened. Again, if there are not enough transition moments make the area smaller.
Interventions:
Drill 1: Coach can use a variety of interventions, including stopping the whole game to speak to the group in positive and negative moments. As to not disrupt flow of the game or make teams unbalanced it would be better to intervene during one of the breaks, (3x4 min sets - 1 min break).
Drill 2: Players can be pulled out individually, but to not create a numerical deficit, individual players who have not grasped task can be spoken to during 60 second rest moments.
Coaching position:
Drill 1: Stood at side to best see transition moments.
Drill 2: Coach stood at side with plenty of balls to play in quickly if ball goes out of the square to facilitate for quick transitions.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG 1:
6v6 but with no zones or rules, same area as before.
SSG 2:
5v5 end lines as goals. Players must dribble the ball over the line to score.
After 4 minutes or when a team concedes two goals in a row e.g 2-0,3-1, the losing team leave the 6v6 and are replaced by winning team from the 5v5. Winner stays on, on 6v6, champions crowned at the end.
Interventions:
During SSG there should not to be need for interventions as hopefully learning outcome has been achieved. If not, the most suitable intervention would be at the end of the session as to not disrupt ball rolling time.
Coaching position:
Side of the pitch so that out of the way, on SSG 2 have balls by feet to keep tempo high, able to see defensive transitions most clearly from this position.
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Wave Game (15 mins)
Wave Game:
All blue team stand behind one goal, all red team stand at the side opposite. First team (Red) attack the opposite goal unopposed (4v0) once they have had a shot two players from the shooting team must sprint around a yellow cone at the side. The opposite team (blue) now attack (4v4) but as two players are running round the cones at the side there is a momentary overload (4v2), so the onus is on defensive team to recover as quickly as possible. Once blues have then had a shot the 4 red players currently on the pitch go off and 4 new red players come on from behind the goal to attack, while 2 blue players sprint around the outside yellow cone.
*If a team who is defending dispossess the opposition and goes on a counter attack and has a shot, they become the defensive team again, and the team who had the shot against them departs the field, to be replaced by four new players of the same colour.
Competition:
Count goals, see which team can score the most.
Progression/Regression:
As this is quite a complex drill a regression is to make all four players run around an outside cone once their team has had a shot. The number of players having to run around a cone after shooting can be adapted 1-4.
Success:
High level of communication between players, players sprinting to get around the cone in transition, players in the attacking team ready as a group of 4 to quickly enter the pitch and go to goal quickly, players getting excited by competition element, physical tiredness and heavy breathing should be apparent is this should be a physically demanding drill.
3 x 4 min sets with 1 break between each.
Balls split between goals.
Interventions:
As players can be withdrawn from the activity, if individuals do not understand the practice they can be taken out to observe the practice from the side to gain understanding of the task, or can be given individual coaching during the drill.
If a player is being lazy and not doing it quickly, can ask them why it is important to get back and help teammates quickly.
Coaching position:
Central (off the pitch so not interfering), stood close so can shout instructions to players and make effort to encourage hard work and keep tempo high, can see defensive transitions clearest from central position.