Micaela Oliverio
Name: | Micaela Oliverio |
---|---|
City: | Astoria |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Hoboken U9G + U10B
Topic: Combination Play
* Filling in for Max DuBane *
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
15 x 15
Players in groups of 3
Each group with a ball and in their own 15 x 15 area
PLEASE NOTE: Field diagram only illustrates player movement while practicing combinations. Does not show actual field set up.
Instructions:
1. Players pass the ball around in a triangle
2. Coach introduces/reviews the Give and Go combo.
3. After practicing for a few minutes, groups compete against each other to see how many Give and Go combinations they can create in 2 minutes. (Allow player to compete for 2-3 rounds)
4. Coach introduces/reviews the Overlapping run.
5. After practicing for a few minutes, groups compete against each other to see how many Overlapping run combinations they can create in 2 minutes. (Allow player to compete for 2-3 rounds)
Coaching Points:
1. Awareness: Observation of defenders position to help decide best course of action; Player in possession recognizing that space is ahead and they are able to drive in field to create 2v1; Timing of run of supporting player; Recognition of overlapping player to help unbalance defense.
2. Surface technique: Attacking 1st touch (Ronaldo) into space; Messi touches dribbling toward the defender; Inside/Outside surface to pass the ball.
3. Verbal + Physical Cues:
1st Attacker
a. Recognizes space ahead / behind the defender and attacks the space with his/her first touch, engaging the defender 1v1.
b. 1st Attacker engages 2nd Attacker by using verbal cues/commands to help combine and get around the defender by creating a favorable 2v1 situation.
2nd Attacker
a. Recognizes 1st Attackers approach (physical cue) towards the defender in a 1v1 situation. 2nd Attacker decides to combine with the 1st Attacker by indicating a Give and Go combo, with his/her body movement, or an overlapping run by verbal commands to hold and pass the ball.
Progressions:
(P1) - Introduce/Review the Give and Go
(P2) - Introduce/Review the Overlap
(P3) - Challenge players follow the Overlapping combination with a Give and Go
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
20 x 15
Minimum of 4 players per grid
Maximum of 6 players per grid
1 Ball; Extras on the side
Instructions:
1. Player A passes the ball into Player B. Player B passes the ball back to Player A, after the pass Player B moves to either side, and then Player (A) makes a long pass into Player C.
2. After the pass Player A, the defender, closes down the space between him/her and the ball.
3. Player C looks to combine with Player B, either a Give and Go or an overlapping run. If Player C and B cross the yellow cones they each get a point.
4. If Player A steals the ball and dribbles it over the blue cone line he/she gets a point.
Coaching Points:
1. Awareness: Observation of defenders position to help decide best course of action; Player in possession recognizing that space is ahead and they are able to drive in field to create 2v1; Timing of run of supporting player; Recognition of overlapping player to help unbalance defense.
2. Surface technique: Attacking 1st touch (Ronaldo) into space; Messi touches dribbling toward the defender; Inside/Outside surface to pass the ball.
3. Verbal + Physical Cues:
1st Attacker
a. Recognizes space ahead / behind the defender and attacks the space with his/her first touch, engaging the defender 1v1.
b. 1st Attacker engages 2nd Attacker by using verbal cues/commands to help combine and get around the defender by creating a favorable 2v1 situation.
2nd Attacker
a. Recognizes 1st Attackers approach (physical cue) towards the defender in a 1v1 situation. 2nd Attacker decides to combine with the 1st Attacker by indicating a Give and Go combo, with his/her body movement, or an overlapping run by verbal commands to hold and pass the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30 x 20
2 teams; 1 Neutral
Four goals
1 Ball extras on the side
Restrictions:
1. Players must look to combine with a Give and Go before going to the endzone
2. Players must look to combine with an overlapping run before going to the endzone
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-up: Rondo
Organization:
10 x 10 or 15 x 15 depending on numbers
Player 1 (defender) : 2 (attackers) ratio
Max amount of player in a grid = 5 attackers
Instructions:
1. Possession game where there is 1 defender every 2 players. Defender tries to steal the ball. "Attackers" try to possess. (Much like keep away)
2. Defender tries to touch the ball. If he/she does they switch with the player who lost possession.
3. If the ball goes out the defender stays the same (defenders must touch or steal the ball away to become an attacker)
4. Progress to Rondo transfer box (P3)
Progressions:
(P1) - 5 passes equals a life against the current defender. Must stay in for a second round after touching the ball
(P2) - A nutmeg or a through ball (if there are two defenders) counts away a life against the defenders.
(P3) - Rondo transfer: two grids are combined and the teams work against each other