Name: | Marco Moras |
---|---|
City: | Alliston |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
4 Lines of 3 players per line. Rows of 4 cones per line (16 cones), 2 feet apart.
INSTRUCTIONS:
Players will begin the warm up by going through a series of instructions through the cones (wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards,sprints etc.)
OBJECTIVES:
Imporved neuro muscular coordination, speed and power
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Set up 20 x 15 yrd grid, arrange 2 teams of 3 inside the grid, one Black and one White team. Add an endzone player to each team make 4 players per team.One ball for play. Divide grid with cones to make two zones of 10yrds . Have extra balls around the grid for easy access when needed. Coach to stand outside grid at the halfway line next to some extra balls, ready to serve a new ball if needed.
INSTRUCTIONS:
Ball is played in by coach to one team (white). Players pass ball on their side of grid, trying to open
gaps and keep ball away from one defending player from opposite team, which is allowed to cross the halfway line and apply pressure. Players try to target their endzone teamate with a pentrating pass
thru the defending players on the opposite side, looking for gaps. 1 point for every completed penetrating pass completed to the target player in the endzone. Once pass is complete, and point is scored, opposing team re-starts with ball. Switch enzone player every 3 to 4 minutes
OBJECTIVES:
Technical Preperation, that is related to the them
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
Create a pitch 50 x 55 yards. use a full size goal at one end and two mini goals as illustrated, at the opposite end. insert a line to create two equal zones.
Split players into two teams 6 red (inc GK) and 4 blue.
Red team to be coached.
Red team to play in a 4-1. Blue team to play in a 1-3.
Instructions
Aim is to work on the interplay and connection between the defence and the defensive midfielder, and the connection between the full back and the winger - circulating the ball through these two zones.
Play commences each time with red GK.
Two players from each team are positioned in each zone.
The only player that can move across the zones is the red no.6.
Red team are conditioned that the ball can only be played from the defensive zone into the attacking zone after both CB's and the no.6 have touched the ball in the defensive zone.
When either LB/RB receives the ball, they must seek to play the ball into one of the mini goals - simulating a pass to a winger.
If the blue team gain possession, they have 10 secs in which time to score.
Coaching Points
Create passing lines
Pass the ball through the GK.
No.6 can create the overload in the defensive half.
No.6 acts as a pivot and can switch play from one side to the other.
Transition from attack to defence - no.6 behind the ball, in front of the narrow and compact CB's.
Progressions
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Setup Play starts with GK - must pass out to CB's or DM
6 Blues + GK vs 5 Black inside central part of pitch (shaded areas not used).
Black score as normal in big goal - If win ball back in Defensive third and score = 5.
Blues score by passing into small goals.
Coaching Points: Use coaching points from screen 1 & 2.
CB split when GK or HM have ball. Narrow slightly if ball is in Midfield 3rd.
HM Link DEF & MID - Be a passing option for both units.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls on outside of grid for easy access
One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time.
Any ball out of play restarts with a kick in. No Offsides.
Balls out of play at the end lines, will restart will the GK playing it in.
FIFA Rules.
COACHING POINTS:
Freeplay. Encourage teams to keep shape and consolidate the coaching points from throughout the session.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Back/Forward: Drag timeline button
Warm Up - FIFA (10 mins)
Organization:
-Cones placed 5 meters a part for a total of 20 meters with 4 cones placed on each side of the grid 3 meters from the interior cones
-Movements at 50 %,increase load/% as you progress
-Movements will be done 2x each, except jog (3x) and accelerations (2x)
Continuous Movement (Phase 1)
-Jog
-Jog/back-peddle alternating
-High knees
-Butt kicks
-Shuffling
-Karaoke
-Wrap Around
Dynamic movements (Phase 2)
-A Skip
-B Skip
-Open the gate
-Close the gate
-Double step leg kicks
-Leg Swings/Opposite Hands
-Kick and twist
Neural Prepatory Phase (PHase 3)
-45 degree angle cuts
-2 footed jump x 2 and accelerate @ 70%
-2 lunges and accelerate @ 70%
-Quick feet(horizontal shuffle between yellow cones) and accelerate 80%
-Quick Feet (High Knees between yellow cones) and accelerate 80%
Technical Component (Phase 4)
-Possession based activities with the ball