Futsal Session (Beginner): HYSC U8-U9 Academy Futsal Session 6, Creating Space For End Product (Start Time: 2023-01-17 17:30:00)

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Am-Club: Harrison Youth Soccer Club

Marcos Soto

Profile Summary

Marcos Soto
Name: Marcos Soto
City: Harrison
Country: United States of America
Membership: Adult Member
Sport: Futsal
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Description

This session we will focus on developing new skill sets to create space for end product with a secondary learning outcome of transition

In this session we will work on receiving to turn from different angles of approach to create space to score

Coaches should be identifying the below criteria in the session and breaking it down using the pillars of the game making sure you're ticking all boxes

Below are some suggestions of what to consider when catering the sessions for your group

Technical: what attribute or team concept you are asking the players to learn & How it's taught & performed breaking it down for the players

Tactical: Who the positions or player that it relates to, Where & When to use the attribute or team concept, this could be a moment or relate to a third of the field/area, or a visual or audio trigger. Why we use this attribute or team concept. this should emphasize the decision-making process & reason behind the choices to answer questions the game asks of the player

Physical: Correct Motor Skill development for your specific to topic and age, Relation of movement to a topic, Work to rest ratio of your activities, energy, and tempo of your session, pushing the boundaries on physical goals for the group and individuals.

Physiological: having competition through the stages of the session, goal setting what you want to achieve with the group what do they want to achieve as players. setting a standard of practice throughout with a high level of expectation

Social: The environment you create for your players, promoting leadership and teamwork, establish a greeting and level of respect with your player's, Engagement with the players both assertive & helpful with a little added banter.

MVP points System

-The player MVP system is a staple of the program and one we use to set competition from the start of the session to the finish between each individual

-The way the system works every player has 5 MVP points to start, Players can win more points by applying themselves to each activity with full commitment trying their hardest to progress, and being awarded points by the coach

-Players can also win points during each activity by scoring the most points for that activity and for that they will pick up 2 MVP points from the coach.

-We also use the point system to reinforce good standards like staying in bounds, not bumping into other players, and good behavior. ---The player can lose their points when these standards are not met. Try to use it as a motivator, not a punishment.

-Once the players get used to this system they will become more responsible for their own development


Futsal Session Plan Drill (Colour): Warm Up Redirecting serves toward goal (various angles)

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Futsal Session Plan Drill (Colour): Warm Up Redirecting serves toward goal (various angles)
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Warm Up Redirecting serves toward goal (various angles) (15 mins)

Organization

  • 6 cones 
  • Balls
  • 1 goal 
  • A pile of flat cones for progression 

Instructions

  • a player from one of the cones next to the goal will make a run in front of the blue centered cone to receive a pass from the server located at center court.
  • once received the player will use a turn move of the coaches choose to get around the cone and shoot on goal.
  • After completing the turn, they will take their ball and go to the server line 
  • The first server will now go to one of the receiving cones.

Coaching Points

  • Angle of approach 
  • weight of pass to determine the turn 
  • Turning moves multiple surfaces 
  • Falcoa surface to give multiple options to turn and change direction 
  • check shoulders (observation)
  • Communication
  • End product finishing 

Progressions

  • the coach will now remove the center cone and have a pile of flat cones they can throw in random areas to create different angles for the receiver 
  • as the players turn to the goal the coach can throw another flat cone down to create pressure and have the player use their skill set facing goal to create space for the end product.

Futsal Session Plan Drill (Colour): 1v1 pressure from behind (progression 1v1+1)

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Futsal Session Plan Drill (Colour): 1v1 pressure from behind (progression 1v1+1)
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1v1 pressure from behind (progression 1v1+1) (10 mins)

Organization

  • 5 cones
  • Balls
  • 1 goal
  • flat cones gate for transition 

Instructions

  • a player from one of the cones next to the goal will make a run in front of the blue centered cone to receive a pass from the server located at center court.
  • After counting to one a defender will also run in behind after to create a 1v1 to goal.
  • if the defender steals they can transition to gates 
  • Alternate starting angle to challenge the players to receive with different angles to goal.

Coaching Points

  • Angle of approach
  • weight of pass to determine the turn
  • Turning moves multiple surfaces
  • Falcao surface to give multiple options to turn and change direction
  • check shoulders (observation of pressure)
  • Communication
  • Exit touch
  • End product finishing

Progressions

  • Now give the players a +1 option if they can score by themselves then they will gain 3 points. They can also now have the option to pass back to the server to create a 2v1 to goal but will now only get 2 points if they score.

Futsal Session Plan Drill (Colour): 2v2 conditioned game

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Futsal Session Plan Drill (Colour): 2v2 conditioned game
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2v2 conditioned game (15 mins)

Organization

  • The field split into to zones
  • players restricted to their zones
  • 1 player from each team in each of the zones 

Instructions

  • Players will go 2v2 to goal with a condition of being stuck in their zone 
  • the attacking team must try to combine 2v2 and also use their skill set in the 1v1 battles in their zones 
  • if defenders steel they can transition to gates
  • The ball must enter both zones before you can score.

Coaching Points

  • Angle of approach
  • weight of pass to determine the turn
  • Turning moves multiple surfaces
  • Falcao surface to give multiple options to turn and change direction
  • check shoulders (observation of pressure)
  • Communication
  • Exit touch
  • End product finishing
  • Combination play 

Progressions

  • Remove all restrictions and play 2v2 to goal.

Futsal Session Plan Drill (Colour): Futsal game play

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Futsal Session Plan Drill (Colour): Futsal game play
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Futsal game play (20 mins)

Organization

-5v5 or 4v4

-GK's

-2-4 teams based on numbers

-Game time depends on the number of teams

-If you have multiple teams play round-robin tournament style

-3 points for win

-1 point for a tie

-0 points for a loss

Futsal General Rules

-Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).

-There is no overtime, injury time or stoppage time.

-Teams are comprised of four outfield players and one goalkeeper.

-The goalkeeper must wear a different color jersey than the outfield players.

-There is no offsides in futsal.

Restarts

-Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.

-Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)

-Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.

-Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.

-Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.

-Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.

-Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.

-Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.

The Goalkeeper

-Must wear a different color shirt.

-May receive a kickin directly.

-May kick the ball directly over the half-way line.

-May score directly with his feet during the run of play.

-May not punt or drop-kick the ball. (Ball must settle to the ground or be t-touched first, no air under the ball when kicked.)

-May not possess the ball for more than four seconds in her own half.

-May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.

-May only touch/receive the ball once per team possession.

Restart focus 9

-this week we will again work on indirect set pieces and how we use them to create a goal-scoring opportunity focusing on the player getting in front of the last man to receive with back to pressure 

Principle of play 9

we will focus this week on the end product and how to use our skillset to penetrate 


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