Name: | Bradley Silvey |
---|---|
City: | Springville |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Options:
Zone 1:
Play quickly when appropriate and safe.
Play to keep possession.
Zone 2:
Play quickly when appropriate and safe. Potentially using the ability to switch play.
Play to keep possession.
Play somone who can score in 1 or 2 touches.
Zone 3:
Play quickly when appropriate and safe. Potentially using the ability to switch play.
Play to keep possession.
Play somone who can score in 1 or 2 touches.
Score yourself.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Schematic:
Driven ball in by #1. Goal is to find the target header #10. 9, 7, and 6 will frame the goal. 6 will pose a secondary threat if the ball is played short. 8 will look to step in front of the keeper not causing a foul, but if need to shield or flick a final touch.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Target area is around the PK again targeting #10 as the main goal scoring threat.
Short pass to #2 who then will play the ball into the box. 6, 7, 9 will look to frame the box and support play. 4 will support play in a variety of way depending on where the defensive pressure is coming from. 3 will support play and be aware of and balls that pop out the back side.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Primary target area is top of 18 as though it is miss hit...then scoring target area is top of 6 weak side.
1 plays long ball to 3 who then heads or volleys it back to top of 6 looking for #6 or #7 being gritty who will look to score off the ball with a flick header. 8 will frame out the gk and step towards the ball as the defense steps. 9 will step and support the play back door keep themselves onside as the defense steps and also looking to frame the goal. 10 will sneak into the pk spot to create a secondary scoring threat.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Order of Operations:
#9 Runs over the ball.
#6 will pull wide by a couple steps
#8 will slip a ball into #6 who touches with right and finishes with left.
#3, #4, #5, #9 will crash and frame.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Order of Operations:
#9 runs over ball
#6 runs behind wall as 9 gets over ball
#8 will slip a ball into #7 who runs in behind defender
#3, #9, #5, #6 will continue to crash the goal.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Corner Kick Roles
Qualities of the players:
1. Ability to serve a quality inswinging ball. Ability to hit a driven and lofted ball into the box to the pk spot with consistency. Ability to play short and support the play. Ability to hit a driven ball to #3
2. Suppot play either long or short. Be able to serve a quality outswinging or inswinging ball to the top of the 6.
3. Ability to finish from outside the 18 with feet. Also ability to recive a ball from 1 directly off the corner and play it back into the box on a volley or header. Ability to recover and defend.
4. Support play from 1 and 2. Ability to serve a ball into box with both feet with consistent placement.
5. Ability to slow play down and be confident in 1v1 defending. It is not the ability to have to win a ball, but slow play down for team to recover.
6. Ability to flick ball on with feet and head if needed. Ability to receive a driven ball on the ground from 1 and manage it in tight spaces with high pressue. Calm on the ball and a high level of turning ability.
7. Ability to finish with head.
8. Ability to finish with head.
9. Ability to finish with head.
10. Ability to finish with head as a main target and be able to flick balls in with feet.