22 ENGR REGT

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Jordan Hunt
Name: Jordan Hunt
City: Tidworth
Country: United Kingdom
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Description

Key takeaways from last game

Look after the ball!

If the simple pass isn't on be confident to recycle and change the angle - working the ball left to right.

If the opposition high press look to play the percentage balls into the channels - must be over hit and turn their defence.


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In Possession (Centre)

Formation: Our Team: 4-2-3-1 |Opposition Team: 4-4-2

Description

Ball in centre of pitch:

FB can push onto defensive midfield line but do not close down the space for the wingers.

In possession the wingers push high to create a front 3.

CF stays high on the last man, this allows the 10 to occupy the space between the opposition defence and midfield. 

4 in the yellow box remain close and lineal to stop the counter attack through the middle, allowing full backs to support play.


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In Possession (Right)

Formation: Our Team: 4-2-3-1 |Opposition Team: 4-4-2

Description

Ball on our right of pitch:

RB - Can push past the defensive midfield line to support.

CB's and LB compact to create back 3

ST - Shifts to left hand side of the D.

LW - Pushes in to right side of the D.

10 - Stay central

10 - Show short to man on the ball

10 - Attack the space left by ST (In between ST and LW)

Yellow box still present to stop counter through the middle.


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In Possession (Left)

Formation: Our Team: 4-2-3-1 |Opposition Team: 4-4-2

Description

Ball on our left:

Mirror of (Right Side)


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Out of Possession (Central)

Formation: Our Team: 4-2-3-1 |Opposition Team: 4-4-2

Description

Out of Possession Centrally

Wingers drop back to create a midfield 5, staying wide to cut out balls down the line and allow FB's to be compact.

FB's compact along 18yd line with CB's (Try not to go wider than the 18)

Yellow box still required.

Compact

Patience

Cover & Balance

Press in groups when triggered!


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Out of Possession (Right)

Formation: Our Team: 4-2-3-1 |Opposition Team: 4-4-2

Description

Ball on our right:

Shift over to Area 1 to create equal challenge (2v2 3v3)

Area 2 is where we want the ball to be played and where we should have an overload giving us the best opportunity of turning the play over.

For the overload to happen its critical the opposing winger tucks in to the midfield - this allows the CM's to shift over and screen the CB's (Creating the yellow box).

Be aware of Area 3 but do not occupy.




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Set Piece: Patterns of play

Goal Kick (Short) Description:

Goal Kicks For:

GK has 3 options only.

1. Play short to CB

2. Play Long to Wingers

3. Play Long to ST - Not if there CB is 7FT.

Midfield 3 rotate in and out to be an option - If they receive the ball - NO BLIND PASSES - Play the way you face unless you are told you have time to turn.

If there is nothing on use the GK and recycle to other side - If in doubt it goes long into the channels for Wingers to chase - TAKE NOTE.

Mirror image if the left CB is used.


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Set Piece: Patterns of play

Goal Kick (Long) Description:

If GK signals its going long:

Defence compacts and squeezes up together

2 Midfielders drop in to create yellow box

Wingers and ST stay high to challenge and chase flick on

10 plays between the lines of opposition defence and midfield


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Set Piece: Patterns of play

Corners For Description:

Corners For - Regular

Defence - Always leave a spare man back

EG - They leave 1 ST - 2 Def / 2 ST - 3 Def: ST are marked goal side with the spare man sweeping goal side.

Attackers - 

1 x Front Post

1 x GK

Remainder bunch within D


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Set Piece: Patterns of play

Corner For Description:

Grey box is the target area.

Time run to arrive as ball arrives!

Ball winners to the back - Max 2 - Ideally CB's

Everyone else drags the opposition away from the target area and reacts to the ball back across.


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Set Piece: Patterns of play

One Off Corner Description:

Corners For - One Off Short/Shot

1 extra man drops out to prevent the counter - IMPORTANT

Set up as normal otherwise.

Blue makes a decoy run to receive the ball between 6 and 18 line

Blue lets the ball run to green who strikes first time.

The job of the other 2 reds on the edge is to pull players away or screen.

The delivery must be fired in to reduce the risk of being intercepted - Will happily take a yellow card to stop the counter!


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