Name: | RICK MULLINS |
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City: | Kalispell MT |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
RONDO COUNTERPRESSING 4V2+2
20X20 area split into two 10x10 areas
The focus of this rondo is to develop fast reactions when in transition. If the white players win the ball, they play their two teammates on the other side and join them. Two red players transition over to defend. When a team loses the ball, they need to transition individually and as a team to win the ball back and prevent the pair of players from playing across to their teammates
if the ball leaves the playing zone, the coach will restart play and pass to the team who did not kick the ball out of bounds
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
RONDO LINK MAN
Three teams of 3-4 players.(8v4 or 6v3) The team defending will attempt to win the ball back in order to reverse team roles with the team in possession
The teams in possession will attempt to accumulate ten points to add a life to their possession. (ex. Defending team needs to win two balls not one.)
One point is awarded for every five consecutive passes completed. Ten points awards for passes complete made into the central (shaded) scoring zone
Coaching Points
Pressure and cover
Communication
When to press as a unit
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Three teams of two play in a grid. 2v2+2
To start, Two teams of two play against one team of two. When the one team of two wins the ball, the team that gave the ball away now becomes the defending team of two while the team that won the ball now joins with the other attacking team
Play is continuous
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4V1 TO TWO SQUARES
Connect three passes and move to the other grid
Defender holds the pinnie. If they win the ball, they drop the pinnie and become a attacking player. The player that lost the ball now picks up the pinnie and defends
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
RONDO: 4V0
10x10 or as needed area
Four players pass and move. Place a time limit on it. Ex. 3 minutes
Count how many passes the group obtains
Progress:
Add another ball
4V1
Coaching points
Decision making
Good 1 and two touch combination play
Movement
Communication
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
RONDO: 4V2
10x10 or as needed area
Play starts with passing between the outer players who must keep the ball from the center players. The center players are holding pinnies and must press the outer players to try to win the ball by forcing a mistake. The chaser winning the ball drops his pinnie and the player who lost possession of the ball now defends.
Coaching points
Decision making
Good 1 and two touch combination play
Central players need to work together and communicate forcing the ball to a side
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
RONDO 5V2 WIN AND SCORE
RONDO 5V2 (WIN AND SCORE)
Organization:
Two groups of 7 playing two rondos.
Instructions:
7 passes for the possession team gets you a point.Incentive: A split pass is worth two passes.If the two win the ball they can score in the mini goals.
Play for 2 minutes until all players have defended.
Coaching Points/Questions:
Angle of support.
One touch (pressure tights) vs two touch (Pressureoff, attract)
Body shape
Weight and angle of the passes.