Name: | Ed Merrin |
---|---|
City: | LOOE |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Smaller pitch with 3v3 outfield players focusing on close shots
Working with the GK on his footwork movement in relation to where the ball is (small shuffle steps)
Commands his defence in closing play down to prevent shot
How is he going to save the shot as they will be from close range
Can he dive to push the ball away from goal
Is he on his toes in case it's a high shot
How has he dealt with the ball if it's rebounded back into play
Coahing points for GK:
Foot movement
Good balance
Check shoulders
Good start position of his hands
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Bigger area this time to focus on shots from distance and attackers pouncing on the rebound
More players 4v4 outfield players
Coahing points
GK's foot work bigger strides
His position in his area more on a curve of the six yard box
GK's commands to his defence
Reaction if the shot is rebound to be first from the on coming attacker
Good communication with defenders (as he can see the whole game)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Whole use a 2 thirds of the pitch so the teams can have more shots on goal
Let them play
Red line through pitch is a reference point for positioning
Coaching points for GK's:
Movement when opposition has play in their half (if in the other on the edge of the penalty box)
Angles of GK adjusting to where the ball is in relation to his goal.
Larger steps whilst ball is further away
Smaller steps when closer
Position of hands beomes higher as the ball gets closer
If opposition break the lines the GK must come out to close the play down and make the goal smaller buy put the emphasis on the striker to make the wrong decision
Gk's to use the centre marking to help GK's decide which way to push the ball after a shot has come from that side
GK's to work with the back 3 at all times to give firm strong command
GK's to bring into play close & long shot stopping techniques
Cool down discussion with GK's & B3 to certain scenarios which have just been played out
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Arrival
Arrival
Gk's warm up
Player feeds the GK by throwing but varies his throw so the GK has different ways of catching the ball
Prog player steps back and kicks the ball to the GK more shots to the side for dives