CF General
Name: | CF General |
---|---|
City: | Beijing |
Country: | China |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- 1v1 game with lop-sided goals.
- Attacker starts by own goal with ball. Defender starts on other side of goal.
- Attacker starts by dribbling onto pitch and tries to score. Normal 1v1 match, if defender wins ball they can score in opposite goal.
- Play until there is a goal or shot. Roatate positions on next go so roles are switched.
KEY POINTS:
- DIRECTION OF DRIBBLE (CAN I GET FORWARD/TOWARDS GOAL AS QUICK AS POSSIBLE?)
- SPEED OF DRIBBLE (CAN I DRIBBLE AT SPEED SO THAT THE DEFENDER CANNOT RECOVER THEIR POSITION?)
- CHANGE IN DIRECTION/SPEED/TOUCHES
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF SKILLS/BALL MANIPULATION TO MOVE DEFENDER AWAY FROM GOAL/OUT OF POSITION (CAN WE USE THE SKILLS LEARNT IN THE WARM UP? WILL THESE TRANSLATE TO THE SCENARIOS IN THIS GAME?)
- USE OF FAKE MOVEMENTS/DOUBLE MOVEMENTS TO GET DEFENDER OFF BALANCE AND CREATE OPPORTUNITY TO ACCELERATE AWAY
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
- CAN I CONTINUE TO GO FORWARD? OR WILL I NEED TO USE SPACE AT SIDE? (CAN I WORK AGAINST THE DEFENDERS DYNAMICS TO CREATE MORE SPACE WHEN I TURN/USE SKILL?)
POTENTIAL PROGRESSIONS:
- Defender starts with ball and passes to attacker.
- Include 2nd defender to create 1v2 (facilitate attacker's spatial awareness).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- Progression from first 1v1 game.
- Backwards goals on opposite side of pitch to attacker.
- Attacker starts in same position. Defender starts between the two goals.
- Attacker can score in either of the two goals.
KEY POINTS:
- DIRECTION OF DRIBBLE (CAN I GET FORWARD/TOWARDS GOAL AS QUICK AS POSSIBLE?)
- SPEED OF DRIBBLE (CAN I DRIBBLE AT SPEED SO THAT THE DEFENDER CANNOT RECOVER THEIR POSITION? CAN I CHANGE SPEED TO GET THE DEFENDER OFF BALANCE?)
- CHANGE IN DIRECTION/SPEED/TOUCHES
- CAN ATTACKER USE FAKE/DOUBLE MOVEMENTS TO CREATE DISTANCE BETWEEN YOU AND THE DEFENDER AND ENOUGH SPACE TO ACCELERATE INTO TO ATTACK/SCORE?
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
POTENTIAL PROGRESSIONS:
- Gate attacker must dribble through to start game/before they can score.
- Gate can also be used as attacking reference point for defender.
- 1v2 to create attacking underload (returns - speed of attack to reduce chance of underload).
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SET UP:
- 2v2 SSG.
- All players start off pitch. Both attacking and defending players can decide their starting position.
- Opposing team start with the ball. They will play a pass to the attacking team. All players will enter the pitch and a normal game will play until a goal is scored.
- Teams will switch positions for next game.
KEY POINTS:
- FIRST TOUCH/CONTROL (CAN I TAKE MY FIRST TOUCH TOWARDS GOAL/INTO SPACE/AWAY FROM PRESSURE?)
- DIRECTION OF DRIBBLE (CAN I GET FORWARD/TOWARDS GOAL AS QUICK AS POSSIBLE?)
- SPEED OF DRIBBLE (CAN I DRIBBLE AT SPEED SO THAT THE DEFENDER CANNOT RECOVER THEIR POSITION? CAN I CHANGE SPEED TO GET THE DEFENDER OFF BALANCE?)
- CHANGE IN DIRECTION/SPEED/TOUCHES
- CAN ATTACKER USE FAKE/DOUBLE MOVEMENTS TO CREATE DISTANCE BETWEEN YOU AND THE DEFENDER AND ENOUGH SPACE TO ACCELERATE INTO TO ATTACK/SCORE?
- USE OF SKILLS/ BALL MANIPULATION TO CREATE DISTANCE BETWEEN YOU AND DEFENDER
- USE OF SKILLS/BALL MANIPULATION TO MOVE DEFENDER AWAY FROM GOAL/OUT OF POSITION (CAN WE USE THE SKILLS LEARNT IN THE WARM UP? WILL THESE TRANSLATE TO THE SCENARIOS IN THIS GAME?)
- WHAT SPACE IS AVAILABLE FOR YOU TO BEAT THE DEFENDER? DIRECT AND VERTICAL OR IS THE SPACE TO THE SIDES OF THE DEFENDER?
- DECISION ON WHEN TO DRIBBLE AND WHEN TO PASS (AM I ABLE TO DRIBBLE TO MOVE THE BALL FORWARD? IF NOT, IS A PASS A BETTER OPTION? WILL A PASS MOVE THE BALL INTO SPACE AND AWAY FROM DEFENSIVE PRESSURE?)
POTENTIAL PROGRESSIONS:
- 2v1 with numbers require.
- Players start position can only be in own half.
- One player has set starting position (to help bring out session outcomes).
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Ball Mastery
SET UP:
- Ball mastery warm up. Focus on 1v1 moves that will be applicable for the session (fients/fakes/double movements).
- Include context of how these moves/turns can be used in a game.
- Can we remember skills used from Sunday session? Can we try and use these skills during this session?
- Stop, Start
- Ronaldo Chop
- L Turn/ Reverse L
- Cruyff Turn
KEY POINTS:
- ON TOES TO ADJUST TO BALL
- MOVE WITH BALL TO REMAIN CLOSE AND IN CONTROL
- USE OF BOTH FEET
- USE OF BODY MOVEMENTS TO ADD DISGUISE AND EXAGGERATION
POTENTIAL PROGRESSIONS:
- Combining multiple moves/turns in specific order.
- Combining multiple moves/turns in random order.
- Use of varying/different moves/turns.