Name: | Frank Greenawalt |
---|---|
City: | Riverside |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
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Defending Corners (15 min)
4/5 zonal inside of the six to attack & clear balls
Strong arieal players man mark, touch tight
Struggling arial players defend outside of the 18
Bodies 90 degrees goalside of mark. Sprint out to the pk mark in transition. Get ball cleared to Target Areas along flanks
Protect Keeper when they go after ball.
Players on post step up to get out of Keepers way.
Clear ball to shaded areas.
Keeper will yell KEEPER when they want the ball, AWAY when they leave it to you to clear high and wide. Step into lanes.
4 GET's
Get Back
Get it together
Get in the way
Get to ball first
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Technical |
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Tactical |
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Physical |
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Psychological |
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Social |
Goal Line Corners
Objective:
To create space inside of the 6 yard box with movement away to take the defender out, following by attacking the ball/space
Preparation:
- 6-7 attackers into the box.
- #2 & #3 stay back as defenders we assume marking 1 striker. Additional striker, #6 to hold so always numbers up on defense unless game situation requires taking risks
Execution:
- #11, #9, #5, #4 & #7 all begin on the goal line.
- #11 just a few yards off of the goal line at the back post.
- #6 at the penalty spot.
- #8 out wide making a late run to show for a short corner.
- This starting point makes it difficult for defenders to know where the runs will be made.
Quality:
- As the corner taker proceeds towards the ball, players will make a 5-7 yard sprint at an angle away from the ball, then sprint towards finishing point. Important, two movements: 1 sprint at an angle away (Red arrows) then sprint back & attack the ball
- #8 sprints to show late for the ball as a short corner or as a supporting player
- #7 at the corner of the 6 yard box to flick a near post ball onwards.
- #4 finishes near the line at the near post.
- #9 finishes central on the 6 yard box.
- #5 finishes slightly behind the back post on the 6 yard box.
- #11 finishes 12 yards high, outside of the back post, not allowing anything to carry out past that area, but can continue run 12 yards high more centrally depending on where the ball is coming into.
- #6 finishes a few yards outside of the 18 yard box, and must 1 touch drive towards goal any ball that comes out. This player should NEVER take a player on in order to prevent an outnumbered counter attack. #6 & #8 must foul & stop the play in defensive third, if opponent counter attaks
- If a short corner occurs, all players should repeat the initial runs and not stand in one place.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Play: Short Corner
The group of players set up outside of the far post to creat space in the box. Corner taker determines if there is space to play make an overlaping run around 2 then holds both arms up. 2 cheks into corner as 11 plays ball then overlaps towards corner of 18. 2 forces defender to commit to him (If defender tracks 11, 2 dribbles into box. If defender commits, 2 plays into 11). Decisions are made as to continure combination play, cross or shoot/play driven ball.
Variation: 2 has the option to play Corner taker on a wall pass if marking defender takes away passing angle and if post defenders keep Corner taker in an onside position
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Zonal/Man Corner
#2 & #3 Protect the posts. Two players placed on each post to clear shots off the line that beat the keeper and cover the keeper if they attempt to punch or catch the ball.
#4, #5, #6 stand inside the six. Each player defends players/balls that come into their zones, one each opposite the posts and one opposite the centre of the goal
#7 (#11), #10 & #8 are man marking players from outside the 6 who are making runs
#11 (#7) Disrupt the kicker. The defender stands 10 yards from the player taking the corner kick to prevent the ball from being driven to the near post, or tries to block the kick by jumping, so forcing the attacker to play the ball differently. The #11 (#7) takes responsibiliity for short corners also.
If opponents sends additional players forward, reinforce the near post area with #9 in the six-yard box, outside the near post and few yards from the goal-line to guard against dangerous ‘flick-ons’
The #9 will lead the counter-attack so when the ball is cleared they can hold it to allow team-mates to get out. #11 (#7) should be quick to join in counterattack. Play balls to the pockets, preferably to the side with space or with the #11 (#7)
#1 should stand in a position where they can see the ball and as much of the penalty area as possible, which will mean a little forward from the goal line near the middle of the goal. Decision has to be made early whether or not to challenge for the ball by catching or punching. Catch the lofted ball at it's highest point & approach the ball from behind, not directly. Balls driven near post requrie a direct approach
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defensive Set Pieces (Direct Restarts)
- 4/5 or captian gets the wall orgaized immediatly
- (Prevent the quick or unprepared restart) Stand over the ball or set the wall up close to the ball so referee has to back the wall up and give notice of a restart of the game with wistle
-Tallest player on the post end of the wall. This player communicates the walls position with the GK quickly
-Be brave in the wall & stand tall
-Be fist to the 1st & 2nd balls
-Get out of the box in transition
-Indirect Free Kicks (Player on the inside of the wall charges kick takers at first touch)
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Set Piece - Attacking Corner (10 mins)
Attacking Corner Set Piece