Steven Drew
Name: | Steven Drew |
---|---|
City: | Las Vegas |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
- Unopposed OR semi-opposed (passive defenders) patterns of play (first solution)
- The DM is to play a one-two with the CM.
- Straight after this the CM will move to drag his marker away, possibly using a double movement, from the resulting passing lane.
- Once the RB can confirm the one-two will be successful he should begin his run into and through the inside right channel. For this to be possible the ST and RW need to be intelligent in their moving of markers i.e can the ST move further inside and/or can the RW move his marker further out wide in order to split the opposition CB and LB?
- The DM will weight his pass appropriately for the RB to run on-to.
- The RB is now in a position shoot for goal, square for his ST or to recycle possession using his RW or CM.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Key Factors
- Once the players understand how each solution works, active defenders and subsequent opposed patterns of play can be introduced.
- The CM, who starts on the outside shoulder of his marker, is to play a short pass back to the DM.
- On the same premise as the first solution, the CM will move to drag his marker out of the passing lane as soon as this happens.
- Once the DM recieves the ball back he will play a long floor pass to the RW.
- As soon as this happens he will swap positions with the RB in order to occupy the opposition LW.
- In order for the RB to create space and lose his marker, he can use a double movement to make it appear as if he will begin his run on the outside, only to come back on the inside.
- The RW will look to see if the RB has been successful in his underlap, if so, he will play a short pass either to his feet or as a through ball for him to run onto.
- The trigger for the RB to begin his run is the same time the DM makes his pass to the RW.
- Similalrly to the first solution the ST can be intelligent in his movement to drag the opposition CB away from the RB.
- The trigger for the ST can be when the RW touches or is about to touch the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coaching Points
- The majority of the main coaching points for this drill will vary only in the position of their occurence - coaching detail may often be repeated in its premise given the nature of the practice;
- Quality of pass is critical - pace, safe side, front foot, back foot, dummy touch, timing.
- Timing of runs - double movements to lose marker if necessary.
- On the ball, off the ball, around the ball - body position, triggers, timing of runs, double movements
- Use and application of the principles of attack; width, depth, quality of pass, angles + distances, movement to recieve, movement to support and decision making.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation -
Small-sided game.
- 9 v 8 inc. GKs.
- Blue team to play as if organised in a 1 - 4 - 3 (1+2) - 3.
- Red team to play as if organised in a 1 - 4 - 3 (2+1) - 3.
- Note: The opposition (red) have been underloaded in order to maximise the potential overloads. This can be changed depending on the age and skill of the participants.
- Nine blue - GK 1, RB 2, LB 3, CB 4, DM 6, CM 8, RW 7, LW 11, ST 9.
- Eight red - GK 1, RB 2, LB 3, CB 4, CM 6, RW 7, LW 11, ST 9.
Rules / Conditions -
- Goals scored or assisted through underlapping fullbacks are worth double.
- Blue central midfielders must both be involved in play before a goal is scored.
- Red opposition must try to score within 8 seconds or turn possession over the blue GK 1.
Key Points
- Can STs pin defenders and allow for space in the wide areas?
- Can CMs offer support for advancing fullbacks?
- Can the ST link up with the CM, RB & RW to create 2v1s?
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Organisation & Setup
Key Factors
- Drill.
- Working area (shaded) to be one quarter of a full size pitch.
- Five blues to be coached - DM, RB, CM, RW, ST.
- Four reds to be conditioned - CB, LB, CM, LW.
Organisation
- Walk through several solutions with the players unopposed OR semi-opposed. This will allow the players to gain an understanding of some of the possible ways to create the overload and subsequent underlap before active defenders are introduced.
- DM to start play.