Name: | Richard Penrose |
---|---|
City: | Winchester |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
Focus on elimination skills and when to eliminate:
In possession
Only eliminate into space
Scanning all the time
Move the defenders feet
Eliminate through left foot space if possible
Drive at the back foot
Out of possession
Channel to the sides
Channel onto strong side
Apply pressure early
Delay to get numerical parity/ advantage
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3v3 (or 4 v 4) with goal scorers for each team in the End Zone
Teams score by passing the ball to either Goal scorer in the End Zone
When a team scores, the End Zone player who receives the pass is released from the goals and the team turns and attacks in the other direction. Before they can score again, they must get a player up into their new End Zone (working on positional awareness, height options, change of pace, moving the ball forward)
Change It: Each player must get a touch on the ball before they can score in the End Zone
Change It: Players may only use push passes and if they sweep/hit then they lose possession
Change It: If a player gets hit on the feet, they have to replace the End Zone player immediately
Scoring
Play in sets of 2 mins
2 pts for pass into end zone
1 pt for interception turnover
Coaching points
Scanning
Footwork
Leading runs (support the player on the ball)
If in doubt play the way you are facing
First touch
Quick reaction to turnover
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Coaching Points
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Progression
Coaching Points
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
If neither team have scored 2 within the time, thenboth teams roll off (if enough teams)
Progressions
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Jems Jem
Scoring
1 pt for a goal
2 pts for deflected goal
ConstraintsSee the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Progressions
Keeper must touch the ball before scoring
Deflections only when in overload.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
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Repeat (toggle)
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Back/Forward: Drag timeline button
4 v 2 Rondo (20 mins)
4 v 2 in a small(ish) area, play sets of 3 minutes (adjust for numbers / use magic players).
3 groups of 2 players in 3 different colours
2 players trying to regain possession of the ball
4 players passing the ball between themselves
If the team of two win the ball they join the possession side and the pair losing the ball have to win the ball back.
Change it
Once a pass is made a player must move 5 steps
10 passes wins a possession life
3 seconds on the ball
Coaching points
Scanning
Footwork
Leading runs (support the player on the ball)
If in doubt play the way you are facing
First touch
Pressure the recieve