Name: | Ryan Bjelland |
---|---|
City: | San Antonio |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Theme for players is visiting the animals.
Session topic is dribbling, physical movements, and listening skills
Goals for session:
- Have players be able to use their feet to move the ball. Start in hands if needed to keep it fun
- Make sure to take enough breaks and change games quickly, 10 mins a game max
- Make sure kids have FUN!
Session 45-60 minutes long
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 30x30 area with 5x5 zones in corners.
2. Every player with a ball.
Instructions:
1. Each corner represents a different animal house.
2. Players dribble around the area and try to visit as many different animals as possible in alloted time.
3. Beware of the evil animal king. If he catches you, you have to go to an animal house.
4. You can leave the animal house after acting like that animal for 10 seconds.
Coaching Points:
1. Head up.
2. Awareness.
3. Close ball control.
4. Ability to change speeds.
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 30x30 area.
2. 5x5 zone at one corner.
3. Plenty of cones scattered around.
Instructions:
1. Players act as animal rescuers.
2. Junior coach has hidden pinnies (the animals) under cones.
3. Players drive around to rescue the animals and bring them home.
Coaching Points:
1. Ability to keep ball close.
2. Awareness - look around.
3. Head up.
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 30x30 area.
2. Every player with a ball.
Instructions:
1. Players start at one side and must get to the opposite side without getting caught by the zookeeper.
2. If a player gets caught, he becomes a zookeeper as well.
Coaching Points:
1. head up to observe space/pressure.
2. Ability to change speeds.
3. Close ball control vs. play into space.
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 30x30 area.
2. Four goals as shown.
Instructions:
1. Two teams play to goal.
2. Red team can attack and score on either of two goals on red line.
3. Blue team can attack and score on either of two goals on blue line.
Coaching Points:
1. Head up to see space.
2. Awareness - space and pressure.
3. Ability to keep ball close.
Progressions:
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
I can do this, can you? (10 mins)
Organization:
1. 30x30 area.
2. Every player with a ball.
Instructions:
1. Players find space and sposition themselves to see coach.
2. Coach shows a skill or movement and says, "I can do this, can you?"
3. When players hear the phrase, they attempt to mimic coach's actions.
4. Like "Simon says" if players mimic coach without hearing phrase first, they lose a point.
Coaching Points:
1. Light on toes.
2. Head up to see coach.
3. Balance and coordination.
4. Physical literacy.
Progressions: