Football/Soccer Session (Beginner): 1 vs 1 Body Feigns (Start Time: 2019-08-06 16:05:00)

Profile Summary

Kyle Black
Name: Kyle Black
City: Lancaster
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Warm-up

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Football/Soccer Session Plan Drill (Colour): Warm-up
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Learning Objectives

Technical
Technical
Movement off the bal
Technical
Tactical
When to posess and when to attack direct
Technical
Physical
Warm up and prepare for the session
Technical
Psychological
Break into the session having fun and breaking tension of young players on a new team
Technical
Social
Learning players names

Warm-up (20 mins)

Ultimate "Soccer" Game

Divide the players into 4 teams,and set up two fields, for example Blue v White and Red v Black, to play the game, players play the length of the field, defending an “end zone” behind them and trying to score in the “end zone” in front of them.

You score by throwing the soccer ball to a teammate in the opposing team’s end zone where they must catch it.

If at any time a player has the ball, they must stand still and find a teammate to throw the ball to. Only people without the ball can run and move.


Football/Soccer Session Plan Drill (Colour): 1 vs 1

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Football/Soccer Session Plan Drill (Colour): 1 vs 1
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Learning Objectives

Technical
Technical
How to shed a defender and create space
Technical
Tactical
Technical
Physical
getting the feeling of using fiegns and body movment
Technical
Psychological
gaining confidence without the ball
Technical
Social

1 vs 1 (10 mins)

1v1

Purpose

To improve speed and quickness of using body feints and movements without the ball to unbalance the defender and to improve get away at speed while racing against pressure from the defender.

Set Up

Two players line up facing each other on either side of a line marked by two cones. Two gate goals are angled about 10 - 15 yards away from the players.

Instructions

An attacking player begins moving and using feints without the ball staying behind the cones while the defending players shadows the attackers movements on the other side of the cones. The attacker then tries to break to a gates and it is a race to get through the gate first - not tag, just a foot race. 

Progression

Let the players try it several times without the ball, then add the ball.

Player Tip

Use body movement to unbalance the defender and break quickly to the gate. Focus movements as way to open space for your break to the gate.

Coaches Tip

Simple speed exercises without the ball can develop an attackers confidence with the ball in other exercises


Football/Soccer Session Plan Drill (Colour): King of the Field

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Football/Soccer Session Plan Drill (Colour): King of the Field
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Learning Objectives

Technical Technical
1 vs 1
Technical Physical
time onthe ball, short quick bursts
Technical Psychological
confidence on the ball and using different moves ball and or body to beat defenders
Technical Social
competitive in nature

King of the Field (30 mins)

King of the Field (king of the court)

Set up enough "courts" to allow entire team to play at once. Court on one end will be the "Champions Court"

Players start at opposite ends of their "court" of field. Player with the ball passes to the opposite end to start the game. Player who sucessfully dribbles over the opposite end they started on in control of the ball earns 1 point. After a point is scored return to ends again and player that just scored serves the ball to restart.

Play for 30 - 45 seconds each round - at the end of each round player that wins gets to move "up" towards the Champions Court one court at a time (player that is in the Champions Court and wins will stay there). The loser from the Champions Court must move the the beginner court on the far end and work to try and win their way back to Champions Court. Losers of each round stay where they are. Players should never play each other 2 times in a row.


Football/Soccer Session Plan Drill (Colour): Scrimmage

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Football/Soccer Session Plan Drill (Colour): Scrimmage
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Scrimmage (45 mins)

Set up

Area set up 40 x 30 or half a field and use 6' pugg goals and no goalies.

Let the players the play, and learn from their mistakes, don't over coach or stop more that 2 or 3 times to correct (coach on the fly).


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