Futsal Session (Senior): Counter-Attacking Session (Start Time: 2018-10-30 19:00:00)

Club Logo

Reseller-Club: Premier Users' Club

Luis Melville

Profile Summary

Luis Melville
Name: Luis Melville
City: London
Country: United Kingdom
Membership: Adult Member
Sport: Futsal
Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

Description

Counter-attacking session to exploit each overload situation.

Reading triggers are key. Are we ready?

1vGK, once shot is taken then 2v1 can start.

Fast counter-attacks. Exploit the space and numerical advantage.

Decision making is key.

Early clear decision.


Futsal Session Plan Drill (Colour): Animation 1

See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.

Futsal Session Plan Drill (Colour): Animation 1
This session includes animated drill(s) Save Image: Futsal Session Plan Drill (Colour): Animation 1 Create Video:

Learning Objectives

Technical
Technical
Sole of the foot use to initiate attack. Correct dribbling technique. Body shape. Hips.
Technical
Tactical
Read trigger to launch counter-attack. Wear can we exploit defensive deficiency. Must be a positive finish. Don't allow the counter to be countered.
Technical
Physical
High intensity required. Commit.
Technical
Psychological
Be determined. Positive.
Technical
Social
Work as a team. Support team mates.

Animation 1 (25 mins)

1. First player comes out and goes 1 v GK but must get past the green shooting line. This only happens on the first phase on this practice. This is a one time only shot regardless of outcome.

2. Waiting at the other end are 2 players with a ball. The trigger for them to go is the moment of the shot NOT the moment it goes in the back of the net.

3. Upon this trigger, the 2 attackers go 2v1 against the player has just shot. They counter attack and look to finish.

4. If the 2v1 results in a goal, or a shot that would result in a goal clearance then the 2 waiting attackers (one either side of the goal) can then attack to join their recovering defender to form a 3 while the 2 attackers who have just finished now become defenders. Once again the trigger is the shot or finish.

5. This now becomes a 3v2 counter-attack and played to a conclusion.

6. Waiting at the end is a player with ball ready to start the 1vGK cycle again and the whole cycle of attack is repeated for 4 minutes.


Behaviours:

Group organisation. Players know where they are in the cycle of the play.

Communication between the players as a 2 and as 3.

Awareness of when to launch counter-attack. What are the triggers?

First touch where does that take the player? Support players.

Recovery after 3v2 to restart 1vGK, organisation.




Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button