Todd Underwood
Name: | Todd Underwood |
---|---|
City: | Spring |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Making decisions (older players)
(U13-U15/16)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG- Overload situations
Sizes based on numbers
Field 1 - 2v2 + 2 Wide (16 x 22)
Field 2 - 2v2 + 1Inside (18 x 22)
(Can use 3v3 if have more players (+Gks)) (Big Goals)
Play 2 minute games x 3 games
THEN players switch fields, 1 neutral on field 1 statys.
Play 2 minute games x 3 games (rotate out neutrals - by team field 1 or by player field 2) after each game.
Emphasis:
-Recognizing open player / space in numerical advantage situations.
-Creating space / open players with starting positions
-creating angles of support
-movement of the ball
--Patience,
-utilizing width
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
21 - Decisions
Divide in three (or four) teams of 4.
Attacking team decides how many players to attack with. Each attack is worth points. (below).
If 1st player dribbles, then its a 1v1. If 1st player passes then its mutliple players.
Defending teams al(defendways come out with one player LESS.(have to pay attention)
Defending team knocks ball out and switches. Attacking team goes to become defending team.
1st Team to get 11 or 21 points.
1v1 = 1 pt.
2v1 = 2 pts
3v2 = 3 pts.
4v 3 = 4 pts.
-Play with off sides
Points:
Strategy for scoring
Attacking movement/combine to go forward
Movement w out Ball
Defending as group/ 1v1
Gk communication
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Reaction Sprints ( for points)
1st to sprint to cones
A. cones on side - (+) Balls
B. Cones behind (angles)
Progressions: (opposites) (attacker/defender)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Multiple Goal Games:
-Size depends on ages
1) 4 Goal Game (small goals)- Play to wide goals
- Use GKs
- Use off side line/scoring zone*
2) 6 Goal Game- All goals
Big goal worth 2/ Small goals worth 1
- first Team to # points
3) One team plays to Big goal/Other plays to small goals
-Switch roles
4) Big goals - No restrictions
Emphasis:
Attacking/Defending
Use of Gks
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up (10 mins)
Birds Nest Game
Teams of 1 or 2. 7 Balls in middle.
one player from from each team goes in to get ball (one player in square at a time). May get balls from middle OR some other groups balls. (Balls must be in corner for all to see.
-First team to get three balls in their corner wins (object)
(+) may steal balls from others (dribbling)