Football/Soccer Session (Academy Sessions): Friday Recap Session MINI KICK

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Matthew Kane

Profile Summary

Matthew Kane
Name: Matthew Kane
City: Belfast
Country: Ireland
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): warm up TAG

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Football/Soccer Session Plan Drill (Colour): warm up TAG
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warm up TAG (25 mins)

Organization:

1 - 30x30

2 - 2 taggers

Instructions:

1 - Turtle Tag - 3 turtle taggers have 1 minute to try and tag as many players as possible. If tagged players lay on their back like a turtle.

2 - Players who havn't been tagged push the turtle(player) onto their front and now they are back in the game.

1 - Banana Tag - 3 Taggers have 1 minute to try and tag as many players as possible. If tagged players turn into a banana and stand with the their hands in the air pushed together.

2 - Players who havn't been tagged peel the banana (players hands) and now they are back in the game.

1 - Shower Tag - 3 Taggers have 1 minute to try and tag as many players as possible. Once tagged the players turn into a shower.

2 - Players who havn't been tagged save the tagged players by washing under their shower.

Coach

1 - change of direction

2 - head up

3 - change of speed


Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean

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Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean
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Pirates of the Caribbean (20 mins)

Area dependant on number of players

As many balls and cones as possible to be used

Story /Description:

1. Pirates (players) are all battling the meanest pirate in the 7 seas “Captain Barbosa”

2. They must try to get from their pirate ship, accross the sea, to treasure island without getting hit by a cannon ball (soccer ball)

3. The cannon balls are being fired by the coach

4. Coach yells “PIRATES, ARE YOU READY?” to which the players respond “ARRGGHHHH”, then all the pirates try to run to the other end of the ship without getting hit by a cannon (soccer) ball.

5. If they make it to treasure island without getting hit they are safe for the moment and collect 1 piece of treasure (cone/pinnie) to try and take back to their pirate ship on the next run.

6. Any pirate that gets hit with a cannon ball drops any treasure they had where they got hit which becomes sunken treasure, then comes to the side to be a bad pirate with coach and helps fire cannon balls.

7. Bring out the double cannons if pirates keep taking treasure without getting hit (strike ball from both sides).

8. The last pirate left wins all the treasure on the ship!

Coaching Points:

1. Keep your eye on the cannon balls and use different movements to not get hit

2. Move quickly across the sea

3. Keep your eye on the cannon ball when you hit it

4. Try to time the firing of the cannon ball so that the pirates run into it

Developments:

1. R - Make the sea narrower

2. P – Make the sea wider


Football/Soccer Session Plan Drill (Colour): Ghostbusters

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Football/Soccer Session Plan Drill (Colour): Ghostbusters
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Ghostbusters (25 mins)

Organization:

20x yard circular area as shown

5x yard circular area as shown

1 ball per player

1 pinnie per player

Instructions:

he Ghosts (players) have taken over NYC (larger circular area)

The Ghostbuster (coach) must try to make the city safe again by ridding the streets of ghosts by shooting them with his ghostblaster (striking his ball at the players hitting their knee or anywhere below).

If a Ghost leaves the city or is hit by ghostblaster they are turned into a Ghostbuster and collect their ghostblaster (ball)

Game ends when there is one ghost left

Coaching Points:

- Try to get as close as possible to a Ghost before shooting your blaster.

- Make sure you know where in the city to look for the Ghosts are by looking up.

- Try to make sure you aim for a Ghost and not just shoot your blaster when you can as it may end up in the other side of the city and take a long time for you to get it back.

Progressions:

The ghostblaster will only work if use it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and won't capture the ghost)


Football/Soccer Session Plan Drill (Colour): MINI KICK

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Football/Soccer Session Plan Drill (Colour): MINI KICK
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MINI KICK

Organization:

1.10 x 20 yard are set up as shown

2.2 groups of 5 players

3.1 goal

4.10 balls

5.Cones to show pathway to goal

Learning Outcomes:

- Agility

- Coordination

- Movemnent Patterns and Sequences

- Listening Skills

Story/Description:

1.The group is divided into two teams

2.Each team chooses their own team name

3.The players in each team are assigned a number

4.When their number is called they run around the tall cone, through the gate (different color) and into the area

5.The coach serves in two balls for each player to shoot at the goal

Coaching Points:

1.Dribble the ball to get as close to the goal as you can

2.Get in line with goal before you strike

3.Strike the ball as hard as you can with the laces of your cleats

Developments:

1.P – Use only one ball, players now compete to score

2.P – Add a goalkeeper


Football/Soccer Session Plan Drill (Colour): MINI KICK

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Football/Soccer Session Plan Drill (Colour): MINI KICK
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MINI KICK

Organization:

1.15 x 20 yard area set up a shown

2.10 players set up as shown

3.10 balls (add in progression)

Learning Outcomes:

- Agility

- Balance

- Physical Awareness

- Spatial Awareness

Story/Description:

1.Lots-O (Coach) has captured all the toys (players) and has them locked up under the watchful eye of Baby

2.The Monkey on guard (Parent with two cones as cymbals) watches for any movement from the toys.

3.If the Monkey sees any of the toys move they should sound the alarm (Monkey noise and smashes the cones together)

4.When the alarm sounds all toys have to get from one side of the area to the other, without getting caught by Lots-O

5.If a toy is caught they help Lots-O get all the other toys

6.Toys escape from a new area each time until they are free!

Coaching Points:

1.Move really fast to get past Lots-O

2.Change your speed and direction

3.Keep your head up

Developments:

1.P - Toys are required to use R.C the car (ball) to get past Lots-O


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