Football/Soccer Session (Moderate): Pressing in Final 1/3

Profile Summary

Thomas Macmillan
Name: Thomas Macmillan
City: Farmington
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): 3v3 Wave Game

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Football/Soccer Session Plan Drill (Colour): 3v3 Wave Game
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3v3 Wave Game (15 mins)

Organisation:

  • 3v3 Small Sided Game
  • Option is to play winner stays on or both teams go off once a score/time limit is reached. (Max time 2 mins for players being inactive)

Modify:

  • Make 2v2/4v4

Attacking KP's:

  • Quality Passing - Timing, Weight, Accuracy (+10 years)
  • Soft touches - control
  • Big touches - to go past the defender
  • Change of speed/direction to beat opponent
  • Movement to Receive (+11 years)
  • Playing with head up - scanning

Defending KP's:

  • Delay
  • Show away from goal
  • Pressing - who, why, where
  • Cover & balance - teammates
  • 'High to low' & 'Fast to slow' 'jockey'

Transition KP's:

  • Quick Reaction to winning/losing possession
  • Can we regain possession quickly (defenders)?
  • Can we play forward and score quickly (attackers)?

Questions:

  • Where could I stand to support my teammate on the ball if he is under pressure?
  • When we are attacking, do we want to make the pitch big or small (and why?)?

Football/Soccer Session Plan Drill (Colour): 4v4+2 Conditioned Game

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Football/Soccer Session Plan Drill (Colour): 4v4+2 Conditioned Game
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4v4+2 Conditioned Game (20 mins)

Organisation:

  • 4v4+2 with the attackers
  • The game is 3v3+2 in the first half of the field, the red team look to pass into their striker in the finishing zone.
  • The yellow neutral player cannot pass into the attacking striker.
  • Once the ball goes into the red striker, the field is open and players are free to move around the area.
  • If the defenders regain possession, they look to counter attack on the goals behind the attacking team.

Attacking KP's:

  • Change of speed/direction
  • Positive 1st touch, drive at the defender.
  • Movement/Support from teammate
  • Communication

Defending KP's: 

  • Angle/Arc run to show attacker away from goal.
  • Body shape - side on.
  • Fast to show, high to low.
  • Covering player positioning
  • Make field small

Transition KP's: 

  • Quick reaction to transition
  • Can we pass forward/score quickly (attack)
  • Can we regroup quickly (defence)

Questions: 

  • Why would we arc or angle our run when pressing an attacker?
  • What are the signs that we can step direct and fast vs angling our run?

Football/Soccer Session Plan Drill (Colour): 8v6 Phase of Play

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Football/Soccer Session Plan Drill (Colour): 8v6 Phase of Play
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8v6 Phase of Play (20 mins)

Preventing build-up

Showing opposition centrally into trap.


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Animation Controls (PCs, Macs, Laptops):

Play animation
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Back/Forward: Drag timeline button