Football/Soccer Session (Beginner): Sierra Oaks Coaching Clinic

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Jeremy Williams

Profile Summary

Jeremy Williams
Name: Jeremy Williams
City: Palo Alto, CA
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer

Description

Key Learning Outcomes

• Provide an introduction to a range of activites that can be used to bring out different learning outcomes

• Coaches will also be shown different ways to modify the activites to adress different learning outcomes

• Coaches will participate in discussions on how best to help their trainer during the session

• Participants will understand some of the basic technical points relating to different learning outcomes.


Football/Soccer Session Plan Drill (Colour): Sponge Bob

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Football/Soccer Session Plan Drill (Colour): Sponge Bob
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Sponge Bob

Organization:

- Grid is determined on number ang age of players

Instructions:

1.SpongeBob wants to take his pet Gary the snail (ball) to visit his best friend Patrick for a play date by running from his pineapple (start line made with yellow cones) through bikini bottom (side lines made from blue cones) to Patricks’ house (end line made with different colored cones).

2.Unfortunately Mr. Krabs (coach) is mad with SpongeBob and wants to stop him having any fun by taking Gary and turning him into a Krabby patty at the Krusty Krab (designated coned area outside of area shown above).

3.When the coach shouts ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, the players reply ‘SPONGE BOB SQUARE PANTS’, and try to get Gary to Patricks’ house without the Mr. Krabs catching him.

4.If Gary is caught then that player is turned into another Mr. Krabs with coach. If a player (Mr. Krabs) catches a Gary from a Sponge Bob, he must take that Gary into the Krusty Krab restaurant and cook him until he’s well done (perform ‘x’ amount of sole-rolls/top-taps etc.) before coming back into Bikini bottom to catch another Gary (steal another ball).

5.If a Sponge Bob is able to get their Gary to Patricks’ house successfully, they are safe in Patrick’ house from Mr. Krabs until the coach shouts again ‘WHO LIVES IN A PINEAPPLE UNDER THE SEA’, and once the Sponge Bob’s reply with ‘SPONGE BOB SQUARE PANTS’, they must attempt to get back home and the Mr. Krabs are able to catch more Gary’s once the players take their Gary’s back through Bikini Bottom.

6.Simply repeat the above steps until all Gary’s are cooked in the Krusty Krab restaurant ready to eat.

Coaching Points:

1.Keep head/looking up when trying to take Gary to Patricks’ house to see were all the Mr. Krabs are so can avoid getting Gary caught (losing possession of ball).

2.Keep Gary close to you (taking small touches on ball) to not let him get away from you and so you can move Gary away from Mr. Krabs quickly when he’s coming to catch him.

3.If you can see a part of Bikini Bottom/a route to Patricks’ house were no Mr. Krabs are, quickly take Gary to/through it (dribble ball quickly into available space) before they have a chance to see you.

4.Try to incorporate simple ball mastery skills when players have to ‘cook’ Gary at the Krusty Krab.

Progressions:

1.R-Players start game without a ball each as Sandy (not Sponge Bob) with yellow/blue pinnies down the back of their shorts as tails, coach is Sponge Bob/Squidward wearing a yellow/blue pinnie, if coach takes a Sandy’s tail they must put the pinnie on and become a Sponge Bob/Squidward with coach.

2.R-Start game without players (Sponge Bobs) using a ball, coach is Squidward/Plankton who tags players to ‘catch’ them, when Sponge Bobs tagged, they turn into Seaweed instead of another Squidward/Plankton and must plant themselves in bikini bottom (can’t move feet) and so can only tag players who run past them by extending their wiggly seaweed arms.

3.R-Same as above (R-2) but Sponge Bobs now start game with a Gary each, if player is tagged it means Gary is caught in Seaweed and the Sponge Bobs become seaweed with Gary held in between their legs.

4.P-Make Bikini Bottom smaller, add harder ball mastery/techniques when ‘cooking’ Gary (turns, moves etc.)


Football/Soccer Session Plan Drill (Colour): Aliens and Astronauts

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Football/Soccer Session Plan Drill (Colour): Aliens and Astronauts
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Aliens and Astronauts (15 mins)

Organization:

30 x 30

One ball per alien.

Instructions:

-Aliens and Astronauts. Aliens (blue) will "shoot" the ball at the Astronauts (white) using correct shooting technique.

-If an astronaut is hit below the knees with a ball, he quickly gets a ball and becomes an alien.

-Last astronaut standing wins.

Coaching Points:

Shoot with laces

Plant foot next to ball and aiming towards target (partner)

Land on shooting foot

Arm out for balance

Progressions:

Make the area smaller


Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean

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Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean
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Pirates of the Caribbean (15 mins)

Organization:

1.20 x 20 yard area set up as shown

2.8 players set up as shown

3.8 balls

Story/Description:

1.Each pirate (player) has a ship (ball)

2.Their task is to sail around as many different islands (cones) as they can in order to get gold coins

3.Pirates have 30 second to get as many coins as they can

4.If a ship gets stuck on an island (ball hitting a cone), they must call for the captain (coach) to come and fix their ship

5.If another pirate ship comes close, they can fire the cannons on them (kick the other players ball away)

Coaching Points:

1.Keep your ship close to you

2.Watch out for other ships and islands

3.Sail as fast as you can

Developments:

1.P – If captain yells “Scrub the deck” all pirates must use the sole of their foot to scrub the deck (ball)

2.P – If the captain (coach) yells “hoist the sail” all pirates must throw their sail (ball) in the air and catch it

3.P – Sharks (coach) also live in the ocean and can attack at any time. All pirates must get back to the dock if there is a shark attack

4.P – The islands have now turned into treasure and the pirates have to sail out to get it. The pirates like to wear the treasure as bangles, earrings and crowns


Football/Soccer Session Plan Drill (Colour): Hungry Hippos

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Football/Soccer Session Plan Drill (Colour): Hungry Hippos
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Hungry Hippos (15 mins)

Organization:

20x20, 4 Pugg Goals, Loads of Balls

Instructions:

4 Hungry Hippos waiting to be fed (Pugg Goals), Players are assigned a hippo to feed, Players run into the middle collect a ball and feed hippo. Once all balls have gone players count their balls to see who won. Players use their hands first

Coaching Points:

Improve ability to follow instructions, Co-Ordination, Awareness, Running, Changing Direction, Strike ball hard with laces

Progressions:

Players then use their feet and pass the ball into the 'Hippos Mouth'


Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean

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Football/Soccer Session Plan Drill (Colour): Pirates of the Caribbean
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Pirates of the Caribbean (15 mins)

Organization:

1. 20 x 20 yard area set up as shown

2. 8 players set up as shown

3. 10 balls

Instructions:

1. Pirates (players) are all battling to be the “Captain of the Ship”

2. To do this they have to get from one end of the pirate ship to the other w ithout getting hit by a cannon ball (soccer ball)

3. The cannon balls are being fired by the coach

4. Coach yells “PIRATES, ARE YO U REA D Y?” to w hich the players respond “FIRE IN THE HOLE!” (This only happens when the first player is out)

5. Coach yells “PIRATES ARE YO U REDAY?’ pirates shout ‘RRRRRRRRRR’. Coach then yells “PIRATES RUN ”

and all the pirates run to the other end of the ship

6. Any pirate that gets hit w ith a cannon ball then becom es a cannon ball-er and helps fire cannon balls

7. The last pirate left is the Captain

Coaching Points:

1. Keep your eye on the cannon balls and use different movements to not get hit

2. Move quickly across the pirate ship

3. Keep your eye on the cannon ball when you hit it

4. Try to time the firing of the cannon ball so that the pirates run into it

Progressions:

Add ball to pirates.


Football/Soccer Session Plan Drill (Colour): Individual Possesion

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Football/Soccer Session Plan Drill (Colour): Individual Possesion
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Individual Possesion

Organization:

Large area with pugs in each corner, a ball for every player.

Instructions:

Each player has a ball, except two, the two players without the ball are defenders and should hold a pinnie in their hand. Attackers are trying to keep the ball as long as possible. If a defender steals the ball they attempt to score in one of the pugs. If the defender scores they take the ball and become the attacker and the attacker who lost their ball becomes the defender.

Coaching Points:

Progressions:


Football/Soccer Session Plan Drill (Colour): Individual Possession

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Football/Soccer Session Plan Drill (Colour): Individual Possession
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Individual Possession

Organization:

Players work in groups of 4-6 in 20x15 yard grids 2x 2 yard gates on each end line

2 x Big (Tall) cones in center of opposite gates

1 Ball per player

Instructions:

• Players must start in Green gates and finish through Red gates.

PART 1

• Players messi dribble to the center blue cone and ronaldo dribble past the middle cone finishing in the red gate, they then go to the next green gate in their channel and start again

• Players then rotate around to next Green start gate in their grid and repeat using other foot to dribble back

PART 2

• Players messi dribble to the tall cone, perfrom a move at the cone and continue through the red gate

• Move Feint/Double Feint

Coaching Points:

• Shorter and sharper touches on approach to cone.

• Look at cone or even beyond it into space behind on approach. Speed/timing of move execution

• Increase speed once past cone

• Cut in behind the cone once past it and go quickly through green gate.


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button