Nicholas Cuff
Name: | Nicholas Cuff |
---|---|
City: | Cambridge |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Equipment:
Balls
Bibs
Cones
Key Factors:
Organisation
Players split into partners (No. 1 and No. 2). Half on inside of circle half on outside.
Players to get into partners for the warm up and number themselves 1 and 2. Number 1s to stand on outside of circle with partner (number 2) inside the circle facing them about 5 yards away.
Number 1 to act as feeder and swap over after each exercise (Players to 'check shoulder' on each exercise throughout the session):
1. 5 cushioned headers
2. 5 jumping/defensive like headers.
3. 5 side foot volleys (on each foot).
For the next set(s) of exercises, players to work for 1min and then swap with partners:
1. Player on inside to recieve a 5 yard pass from partner, bounce it back and run through circle
looking to repeat with a 'free' player on the outside.
2. Player on the inside to recieve a 5 yard pass from partner, turn, look up and dribble thorugh circle
before laying off to a 'free' player.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Shooting Drill - Building confidence in front of goal.
Equipment:
Balls
Bibs
Cones
Goals
Organisation:
Begin with no GK. 5 Servers. Coach is passive defender observing & providing feedback.
Use both goals at the same time with equal players. Extra players are strikers.
Striker to shoot from inside the box .
Ball passed on the ground encouraging first time shot.
Objective is to hit the back of the net.
Ensure strikers receive passes from different servers.
Progression 1: Add GK.
Progression 2: Strikers have to receive 2 passes. After first strike, striker shuffles backward to alter starting position for 2nd pass.
Progression 3: Receive all 5 passes.
ROTATE STRIKERS FOR SERVERS
Coaching points:
Keep eye on the ball to ensure good contact.
Lock the ankle / knee over ball / don't lean back
Use both power & accuracy
Use both feet / different parts of feet/body.
On toes, adjust feet & body position
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Quick fire shooting
Quick fire game - Dribble / Skill / Shoot
Organisation:
GK , Passive DF, Attackers, Balls.
GK is active however DF is passive to start.
Attacking player dribbles toward DF, uses a skill to beat him & gets a shot off at goal.
Roatation of players - Attacker becomes passive DF, DF becomes GK, GK joins back of Attacker's cue which he came from, attack begins from opposite direction. - Continual play.
Progression 1: Active DF
Progression 2: 2 v 1 (1 ball) - Different challenges for both ST & DF. - Attackers switch with DF & GK who join back of both cues.
Coaching points:
Use both power & accuracy
Use both feet / different parts of feet.
On toes, adjust feet & body position
Have a picture in your head of the skill your about to create to beat the DF.
Be creative & positive
Change of acceleration / direction.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG - Creating shooting and finishing opportunities
Organisation:
6 v 6/8 v 8, mark out a striker zone which is unopposed, striker has 3 seconds in zone.
Both teams play to score.
Coach blues
Game realistic - strikers to time runs into zone beating off-side trap.
Identify when to play through the middle and when to play wide
Players cannot stand in striker zone - Enter only by running onto a pass, or dribbling into zone.
Progression 1: 3 seconds in striker zone.
Progression 2: One touch in striker zone.
Progression 3: Striker is opposed. Recreate situations from earlier in the session e.g running infront of defender at near post, ball dropping to strikers feet to swivel and shoot.
Coaching points:
In possession -
Width & depth, Quick combinations, Create over loads, Tempo, Communication, Movement, Identify space and exploit, Supporting angles.
Out of possession -
Compact, Transistion, Shape, Go with runners, Triggers to pressure/drop off, Show safe side.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
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Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
O & X (5 mins)
Communication/Thinking skills Warm Up/Cool Down: X's and O's (5mins)
Group split into two teams, players go one after each other in an attempt to win the game.
Key points:
- Communication.
- Decision making at speed.
- Team work.