Mike Terlizzi
Name: | Mike Terlizzi |
---|---|
City: | Oakville |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Use 2/3 of attacking zone per diagram. approx 14 players (7 attackers vs 7 defenders + goalie)
Activity: Attackers line up at 1 side of kick off. One CDM plays kick off back to a CB who kicks ball deep into attacking area to one side of goal. Play is live at kick off. Attackers score on larger net with goalie. Defenders score on either pug net near half
Coaching Points: Can CB get ball deep into corner of attackers area to isolate a defender, can they apply power and over defenders. Can Striker, CAMs and WB get deep quickly to win ball with numerical superiority in a overloaded targeted area. Can we take advantage of numbers to score quickly. PROGRESSION. In game perhaps defenders adjust, can split attackers on both sides of kick off to have them guessing which way ball will go.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Use attacking area from corner kick. Approx 12 players (GK+5 defenders vs 6 attackers)
Activity: Attacking player takes corner kick which commences live play. Attackers score on GK in large net, defenders score in either of 2 pug nets.
Coaching points: Can Strikers and CAMs attack a predetermined area with speed (give signs). Can attackers time runs to get to ball so to strike on the run. Can kicker place ball to a space between defenders or 1 isolated defender and away from keeper. Element of surprise. Can CDM support play so to shoot or play ball back in if cleared by defenders. Can Winger make run to far post if anticipates ball goes longer.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Use attacking area from corner kick. Approx 12 players (GK+5 defenders vs 6 attackers)
Activity: Attacking player takes corner kick which commences live play. Attackers score on GK in large net, defenders score in either of 2 pug nets.
Coaching points: Progression from previous. CAM can check in for either: (1) pass back or (2) dummy play
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Attack from Goal Kick (15 mins)
Organization: Area to one side of goal with edge of 6 yard box as sideline. 10 players (1 GK, 5 attackers vs 4 defenders)
Activity: GK takes goal kick to CB or even RB if possible. Then 5v4 begins with attackers trying to score in either of 2 pug nets representing a striker or CAM. If defenders win ball then score by shooting on large net.
Coaching Points- Decision making
CB - identify open passing lane, and can they safely advance ball by playing to either RB or CDM.
RB - can they make a primary pass to RW or CAM, secondary pass to CDM, or tertiary pass back to CB.
CDM - can they be option to CB (in event RB is pressured) or RB (in event RW is pressured). Primary pass to CAM or net, secondary pass to RW, tertiary pass to RB or back to CB
RW - can they make primary pass into net, secondary pass to CAM to set up goal, or tertiary pass to CDM or RB to keep possession.
CAM - mobility to find space for either short pass or be deep option. Primary pass/shot to net to score point, Secondary pass to RW or CAM making run to set up scoring chance. Tertiary pass back to keep possession.