Ashley Thomas
Name: | Ashley Thomas |
---|---|
City: | Princeton |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
UFA SA Spring Clinic - PreK
Wk6: Finding Nemo
Surface - Inside/Outside, and (intro) the sole of the foot
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x25
with (3) 3x3 boxes spread out from one another
3 players with a pinnie in their hand
3 balls in each 3x3 box
Maximum of 10 players per grid
Instructions:
1. Jacques (the French-speaking shrimp, found in the tank at the dentists office) loves to make sure his home is nice and clean, but the other fish have a plan to escape the tank by making it dirty. The dentist will have to clean the tank once it is filthy, and place them in plastic baggies, which is when they can make a break for it.
2. The players with the red pinnies will represent Jacques, whose job it is to make sure the tank stays clean by placing all the loose balls in their treasure chest (3x3 box).
3. The other fish will attempt to steal the balls from the treasure chest and make the tank (grid) messy.
4. Jacques must run out to get the balls and bring them back by doing a pullback, inside cut or outside cut.
5. After 2-3 minutes players will switch roles.
Coaching Points:
1. Must do a pullback, inside cut or outside cut to bring the ball back.
2. Small touches while dribbling.
3. Keep your head up and try to avoid bumping into anyone.
4. Control the ball once you put it back in the treasure chest. Make sure it is not just kicked into it.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
15x10
10 players (>) in each grid
3 Taggers with a different color pinnie on
A ball at each players foot, except for the taggers
Instructions:
1. Bruce and his friends, Anchor and Chum (Sharks), must team up to try and stop the fish from getting loose, by tagging them.
2. Once the fish are tagged they link up with the sharks, and help to herd and tag the remaining fish.
3. The fish have to try to avoid the sharks by changing their speed and direction by cutting against the sharks or doing a pullback.
4. Once tagged, the player must join the single chain of sharks.
5. The last player remaining is the champion.
Coaching Points:
1. Use changes of speed and direction to get away from the chain
2. Vision and Awareness. Keep your head up, try not to get trapped in a corner
3. Try to do a pullback, inside cut or outside cut to get away from the sharks
Progressions:
(P1) - First start off without a ball. Then incorporate using the ball once the players understand the game.
(P2) - If you are tagged to may partner up with another person, who has not been tagged and still has his/her ball, to help keep the ball alive by passing the ball into different directions and away from the sharks. Once you become tagged for the second time, you must join the shark chain.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x25
2 teams of 3-4 players. Each team in a different color
2 teams start at the cone, each player with a ball. While the Coaches are in the middle grid (jellyfish field) without balls.
Past the middle grid there will be a 5 yard safe zone at the end where tall cones are placed over different color pinnies.
Orange pinnie = Nemo; Blue pinnie = Squirt
Instructions:
1. Each group will be competing against one another to find as many Nemo(s) as they can before time runs out.
2.The two groups at the starting cones represent Marlin and Dory on the search to find Nemo. The Coaches in the middle will be their opponents, the dangerous jellyfish.
3. If any of the players get stung by a jellyfish they must go back to the end of their line and wait until it is their turn again.
4. If a player makes it to the safe zone they have only one chance to turn over a cone to see if Nemo is there. If they find Squirt (blue pinnie) instead they must go back to the end of their line.
5. Once a player has made it into the safe zone the next player in line may start to dribble and attempt to get past the jellyfish.
Coaching Points:
1. Keep your head up to try and avoid the jellyfish. Where are they?
2. Small touches vs. big touches. When should we be exploding into space?
3. Can we avoid the jellyfish by doing a cut in front of them? (Pullback, inside/outside cut)
Progressions:
(P1) - If a player is in danger of being tagged by a jellyfish, or can't get around them, they may decide to play the ball back to the next player in line. This way they can advance through the jellyfish field together by passing around them.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
15x10
3v3
One ball per grid
Instructions:
Regular game except if one team scores they must all quickly run back to their own goal to touch it before they start defending. (= gives the other team a chance to work out of the back)
Coaching Points:
Please see the coaching points in activities 1-3.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
First Day of School (10 mins)
Organization:
30x25
with 5x5 boxes in each corner
Each player with a ball
Instructions:
1. Similar to "Free Movement with the Ball". Each player has a ball and must swim around as they get ready for their first day of school. (Like Nemo did in the beginning of the movie.)
2. Have them practice dribbling and manipulating the ball with different surfaces of the foot. Some moves are -
Make your bed = Rollovers with the sole of the foot.
Brush your teeth = box touches.
Eat breakfast = toe taps.
Clean your room = inside/outside touches.
Coaching Points:
1. Keep your head up. Try not to bump into anyone. Look for space
2. Small touches
3. Use changes of speed and direction to get into open space
Progressions:
1. Use the 5x5 boxes in the corners of the field and have the players decide which box represents a particular activity. Then randomly call out which chore(s) they must do before leaving for school.