Johnathan Caswell
Name: | Johnathan Caswell |
---|---|
City: | NP23 5BG |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Futsal - Defending
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
Split players into two teams - 5 players in each team to include GK.
Create a pitch 40m x 20m.
Place a GK in each goal and line up players as above.
Instructions
Aim is to conter-attack the opponent's goal by travelling with the ball as quickly as possible.
Game begins by GK throwing the ball to the first player in line on his team. This player then attacks the opponents goal. As soon as this attack is over, the opposition GK must throw the ball to the first player in his team, who then seeks to counter attack. The player who previously attacked, now defends. Once this counter attack is over, the original GK initiates another counter-attack by throwing a ball to the next player in his team. The player who wass defending, now rejoins his line of players. Repeat.
Coaching Points
Travel as quickly as possible to score a goal on the counter attack.
As the game progresses, decision-making becomes a greater factor. Players need to understand when to travel, when to pass and when to shoot.
Players should attempt to end an attack to slow the counter attack of their own attack.
Be positive on the ball.
Progressions
1. Rather than rejoining his line of players, the player who has just defended, joins his new team mate to create a 2v1. This pattern is repeated, with the game becoming 2v2, then a 3v2, 3v3, 4v3, 4v4. Once all players have attacjed, the game is reset.
2. Instead of stopping the game once everyone has attacked, the rules can be changed. If a player loses possession, then he must drop out of the game. Eventually, the game should go back down to a 1v1.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
Play in a square of 20m x 20m - or across half a court.
Split players into 4 red defenders and 5 yellow players.
The 4 defenders work together to attempt to win the ball back from an overload of attackers (5+).
The attackers score goals by playing passes in between, or through, the defensive players. To prevent this from happening, the 4 defenders must defend in a tight diamond shape.
Coaching Factors
Defenders must uncerstand that wherever the ball is, the first defender is the top of the diamond.
The next two defenders are the wingers. They protect the middle of the diamond and stop passes coming through.
The player furthest away from the ball is the back man. He screens the ball through the diamond and communicates to the three other players.
The defending team should always be in a diamond shape in relation to the ball. The distances between players will depend on the defensive pressure on the ball.
When defending, the role of the top man is to force the ball down one side to half the court. This makes the attacker's area smaller to play in.
Winger's must press the ball in wide areas and cover when the ball is on the other side.
The role of the back man is to screen the play and be the last line of defence.
Progressions
1. Defender's score points by regaining possession within a certain number of passes by the attacking team i.e within 10 passes.
2. If the defender's get played through, they lose a goal.
Links to Football
The game of football is played in diamond's. This can be used as a defensive exercise or a midfield 4 or a midfield playing with a love striker.
Preventing passes being made through a defensive unit forces opponents to play in wider, more isolated areas of play for longer, incerasing the chances of regaining possession.
This exercise encourages defenders to shut off passing lines and can be adapted to work on a pressing as a unit. Both are key factors in football.
Alternatively, teh attackers, who are playing with an overload, need to have patience during possession. This mirrors a team playing against an opponent who has had a player sent off.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
As before, but now introduce a GK for the red team.
Instructions
Play commences with the red team GK throwing the ball to a yellow player in the attacking team, who then seek to score. The red defending team work on their diamond shape at all times. If they win the ball they can counter attack and score.
Coaching Points
All decisions in the diamond should be made in relation to the pressure on the ball.
When the ball is in central areas, the team must prevent passes being played through the middle of their diamond.
If the ball is in the team's defensive half, they must get pressure on the ball. The top man's role is to try and win the ball. However, he must be patient in attempting to do this. If he cannot then he shouold show the ball to the wide areas. The winger's job is to protect the pass into top players. The back man and the gK will communicate to them to help them press certain lines. The back man's job is to screen a top player (preferably in front) to stop passing lines into the opposition's most advanced player.
When the ball travels to wide areas, the top of the diamond becomes the winger and the shape moves. This concept is known as box-diamond-box, which also describes the transition. The winger presses the ball aggressively and the top player tries to cut off passes across the full width of the court. The opposite winger moves himself inside to half the court and acts as protection against the opposition's top man. The back man moves out to cover the first winger.
Progressions
1. Work ondefenders pressing their opponents onto their weaker feet. This is advanced level defending and should improve the chances of regaining possession of the ball.
Links to Football
The 1-1-2-1 shape is crucial in all areas of the 11-a-side game. You can draw diamonds within, or between, units in all aspects of football.
Each unit needs to be compact so that they cannot be played through.
Modern defending in football requires all players to defend, with the forwards acting as the first line of defence. All member s of the team interact to defend as one overall unit.
Players need to understand when, and how, to press in realtion to the ball and other players.
Forcing a team to play into certain areas increases the chances of regaining possession. Pushing an opponent away from goal also reduces the chance of them producing an end product.
Players will often have to defend against an attacking overload. Full backs may overlap, an opponent may have a numerical advantage in midfield, and teams will often counter attack at pace. Teams need to cope with these overloads by forcing the play into certain areas.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
Split players into two teams - 5 players in each team to include GK.
Objective is to transition from a defensive diamond shape to a more pressured form of defence, such as a 1-1-3 (kite) formation.
Both teams must drop off into a defensive diamond if they lose possession. Once stable in their diamond, a team may advance and begin to press their opponents.
Coaching Points
Recover quickly into diamond shape upon losing possession.
Players should press and try to win the ball back on triggers. Triggers indicate that a team is uncomfortable in possession and that the ball can be regained. They include the following: slow play, a negative pass, a bad first touch, and when the opposition is disorganised. At first, a coach may verbally aid the defenders so that they can recognise triggers.
Defenders should be encouraged to win the ball in wide areas whenever possible.
Defenders should cut off passing options.
The defensive diamond should never be played through.
The player closest to the ball decides when to press.
Once this player decides to press, the rest of the team msut act accordingly. Usually, they will also have to press.
Progressions
Play with three teams. If you concede, you must leave the pitch.
Limit attackers to two touches. This should encourage them to move the ball quicker, testing the defence more thoroughly.
Links to Football
This is a great way to work on elite and developing footballers' recognition of triggers.
As a futsal travels up to seven times quicker it is harder to spot and execute an action depending on those triggers.
When pressing, it is imperative that defenders recognise triggers so taht they can pressure their opponents accordingly.
This exercise also works on pressing as a unit. Once one player presses, the rest must also press. This makes it harder for an opponent to retain possession.
When a player goes back to playing football, the ball travels slower, therefore making it easier to read triggers.
Recognising and acting upon triggers is vital when counter pressing. This is a system which relies on swift counter-attacks upon regaining the ball. To regain the ball the whole team presses collectively, pressing aggressively on triggers.
Often in football, the striker presses the goalkeeper. If his teammates do not press with him, the opponents are able to pass their way out of the pressure and attack with a one man advantage. If players understand the importance of pressing as a unit, it makes it harder for the opponents to retain possession.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
*v8 Game
layers should press and try to win the ball back on triggers. Triggers indicate that a team is uncomfortable in possession and that the ball can be regained. They include the following: slow play, a negative pass, a bad first touch, and when the opposition is disorganised. At first, a coach may verbally aid the defenders so that they can recognise triggers.
Defenders should be encouraged to win the ball in wide areas whenever possible.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up - Travelling with the ball (10 mins)
Organisation
Split players into pairs.
Create an area 15m x 15m.
Instructions
Players play 1v1. To score a goal, a player must dribble past his opponent - avoiding players from the other games going on at the same time - and cross the half way line. Once he has done this, he attempts to come back over the half way line to score again.
Coaching Factors
Can players use the sole of their foot to evade their opponent whilst travelling over the line?
When travelling, players should keep the ball as close to their body as possible.
Work on when to run with the ball and when to dribble.
Progressions
Adapt the size of the area to increase or decrease the challenge accordingly.
Links to Football
This game works on ball mastery with contextual interference
Players must be comfortable when isolated in possession in tight areas.
Wingers must beat opponents in tight areas to gain territory,