Eddy Berdusco
Name: | Eddy Berdusco |
---|---|
City: | oakville |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization
-30x30 area, with an approx 12 x 12 yd -1 v 1 zone, 2 goals/nets or coaching sticks...
-Player 1 starts with ball or receives pass from coach, player 2 acts as the defender and can pressure when Player 1 receives pass or when he dribbles into the grid.
-The attacker must take on the defender and get outside the 1 v 1 box. If successful and he exits the box to the right of the coaching poles,he finishes to the goal on their left(Net A). If exiting to the left of the coaching poles they shoot to the right (Net B).
-The defender if beaten ouside the 1 v 1 box can NOT track so as the finish in unoppossed.
-If the defender wins the ball in the 1 v 1 box he/she passes to the coach.
-Players join the end of the opposite line after 1 v 1 dual is complete...player finishing collects the ball.
Progressions
- The defender is allowed to leave the 1 v 1 box if beaten but must exit through the gate
- Add additional attackers to make a 2v1
Coaching Points
-Dribble with speed at an angle (to set up defender)
-Change of direction- Use a Coerver manipulation to beat/unbalance defender
-Change of speed - Accelerate away from defender
-quality, composed finish..incorporate key factors for finishing when necessary
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SetUp
-approx 25x30 grid, contingent on #'s and age , 1 goal, 4-coaching poles
Organization
-Two teams play 4 v 4(or even numbers) + 2 neutral in the area. Attacking team (white) must make 4 passes before going to goal. To score they must dribble through one of the gates on either side of the area and finish unopposed.
-If the ball goes out of play serve to the opposing team that merits the ball.
Progressions
-One defender can track the runner through the same or opposite gate.
- Even numbers
- Remove gates, have an attacker and a defender on the top of the box outside of the grid.. after 4 passes the attacking team can now pass into the attacker with 1 player joining to make a 2 v 1, OR if a player dribbles out of the grid he/she can combine with the other striker again for a 2 v1 .
Coaching Points
-attacking principles
-finishing key factors
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
7 v 7 SSG
Coaching points
-attacking principles
-finishing key factors.
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Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
warm up passing to finish (20 mins)
Set-Up
-20 minutes
Discs placed approx 12 yards apart, 1 goal/net or coaching poles...
Organization
-Pattern A and Pattern B are taking place at the same time...stagger the start times. (ie)When player 3 receives in Pattern A, Player 1 will commence passing sequence in pattern B
-After 10 minutes, have players flip sides so as they practice both patterns
-Pattern A: Player 1 starts with the ball passing into player 2 who opens up and passes to player 3. Player 3 takes a positive touch, dribbles and finishes. Players follow their pass to next disc, with Player 3 collecting their ball and joining the end of the line.
Pattern B
-Player 1 passes long to player 3, Player 3 dribbles at angle toward defender, Player 2 overlaps Player 3, receives ball and finishes on a breakaway...rotation in pattern B is counter clockwise...Player 1 becomes 3, 3 becomes 2, 2 becomes 1.
Coaching Points
Quick, precise passing
Finishing:
-Positive first touch/ preparation touch out of feet towards the net
-observe (position of goalie -head up)
-accelerate to ball at an angle
-eye on ball on contact
-follow through the ball
-part of foot
-accuracy before power
-shoot across the face of the net to far post.
-breakaway--pass shot!