Name: | Frank Greenawalt |
---|---|
City: | Riverside |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Pressing in the Final 1/3 (20 min)
Organization: 60 x 35 field. 2 lg goals. #4 & #5 are restricted to 3 touches. Team may penetrate into the attacking 1/3 only by passing over the line. Goals scored, restart with the coach.
Progression: #4 & #5 don green/organge jerseys & joing their teams in unrestricted play.
Coaching Points: Read cues of when the #4,#5 are passing (Looking up/droping head/pulling foot back) & press up on marks, press players who are facing their own goal & don't allow them to turn, win your 1v1, look for poor touches, slow passes, lofted passes as cues to press.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Expanded Sm Sided Game (15 min)
8 v 9. Blue attacking team must connect 5 passes before shooting. Orange team can score on sm counter goals.
Coaching Points: Angle pressure approach toward cover player. Defend patiently as a group. Take pressure angles to be in a shot blocking position. Be brave.
Progression: Sm Sided Game No Restrictions (15 min)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG (1-4-2-1 v 1-2-2-3) No Restrictions
Focus on Pressure/No Pressure cues
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defending Corners (15 min)
4/5 zonal inside of the six to attack & clear balls
Strong arieal players man mark, touch tight
Struggling arial players defend outside of the 18
Bodies 90 degrees goalside of mark. Sprint out to the pk mark in transition. Get ball cleared to Target Areas along flanks
Protect Keeper when they go after ball.
Players on post step up to get out of Keepers way.
Clear ball to shaded areas.
Keeper will yell KEEPER when they want the ball, AWAY when they leave it to you to clear high and wide. Step into lanes.
4 GET's
Get Back
Get it together
Get in the way
Get to ball first
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Stage 1 (25 mins)
Technical Warm Up (25 min)
Juggling (5 min)
RWB (5 min)
Technical Finishing (15 min) Players Drifts into the #7 & #11 positions. Balls start from opposite line played square to attacking players line, who play the #7/#11 in their wide position. #7/#11 attack the dummy at the 18 & turn inside to finish