Football/Soccer Session (Moderate): WMF 24/08 intrvl running/ passing/receiving/3 team poss/all link to finishing/team shape

Profile Summary

Ivaylo Dagiev dragata4@gmail.com
Name: Ivaylo Dagiev dragata4@gmail.com
City: Coventry
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Unopposed

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Football/Soccer Session Plan Drill (Colour): Unopposed
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Unopposed (30 mins)


  • aim is to combine knowledge from previous practices and link them to finishing
  • reinforce: 
1. creating angles by stepping away from the marker and seeing both the ball and our target
2. disguised movement - dummy (time it)
3. communication so the could go in the correct direction
4. combinations: 1-2, wall pass, set pass. How are they relevant to the game?
  • Y shaped pattern play, one in front of each goal. Once a player completes, they join the queue of the other. Give enough space in front of goal so they are able to complete the combos
  • purpose behind the patterns not being centrally is for players to have the opportunity to finish both under an angle and frontally
  • a GK is required
I. pass->follow->finish
  • practice stretch run where they need step away from their marker and time their run
II. set in middle->1-2 at top->finish
  • now they have to implement the stretch run after bouncing the ball and time their run once the second pass is played so they can receive the ball forward and on the run
III.set->bounce->play diagonally->cross->finish (as on blue diagram)
  • relate to positions 
  • middle player runs front post/ ST back post
CP:
  • reinforce session points
  • intensity for game realism
  • communication



Football/Soccer Session Plan Drill (Colour): Opposed

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Football/Soccer Session Plan Drill (Colour): Opposed
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Opposed (30 mins)

  • aim is to link pattern to this possession game; as well as increase competitiveness and understanding of possessing the ball patiently
  • 3 teams of 4; any spare players could be floaters or destroyers (all time Ds)
  • similar to a football match, each team is attacking in a direction; GK at each end if possible
  • play for a time period in I and II; III is the winner stays
I. 8 passes before being able to score 
II. same condition, only this time the bouncers become defenders once they bounce the ball
  • rules are they need to bounce in the area
  • they are active only behind the line
  • opposite team are inactive once the bounce pass is a fact
III. winner stays
  • play quick for intensity
  • if II went well, stick with it
  • increase difficulty by having opposition active after the bounce pass
CP:
  • refer to angle of approach, combination play, dummy moves and pattern play
  • intensity and communication

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