Football/Soccer Session (Moderate): 1v1

Profile Summary

Dale Hill
Name: Dale Hill
City: Brisbane
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): 1v1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): 1v1
Save Image: Football/Soccer Session Plan Drill (Colour): 1v1 Create Video:

1v1

Explanation

Phase 1

Ball is played from the coach into the central attacking player. Attacking player can shoot on their first touch or take a touch that goes outside the neutral central zone towards either goal to create a 1v1 situation. 

Constraints

-Attacking player has maximum 3 touches to score

-attacking player must dribble around the goalkeeper

-Attacking player looks to score using a side foot finish or dribble- At game pace and realism 

Phase 2

If the goalkeeper makes the save and maintains possession the goalkeeper can either

role to the coach for a 1v1 going in the opposite direction or dribble themselves

If the goalkeeper doesn't maintain possession or a goal is scored/goes out of play a second ball is played in from the coach to the attacking player 


Football/Soccer Session Plan Drill (Colour): 1v1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): 1v1
Save Image: Football/Soccer Session Plan Drill (Colour): 1v1 Create Video:

1v1

Explanation

Phase 1-Blue

Ball starts with highest midfielder. Ball is played into 9. 10 continues run for ball played behind into shaded area. 

Constraints

-Attacking player has maximum 3 touches to score

-attacking player must dribble around the goalkeeper

-Attacking player looks to score using a side foot finish or dribble- At game pace and realism

Variation options-Red

Ball is played into either attacking player. If played into wider of the attacking player ball can be played around the corner for spin run by 9 or played for third man run from 10


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