Football/Soccer Session (Academy Sessions): Instep passing: Edgemont Jaguars updated 10/21/17 (Start Time: 2017-10-21 12:00:00)

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Ryan Bjelland
Name: Ryan Bjelland
City: San Antonio
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

Receiving the ball with the back foot: Technical Jaguars Edgemont 10/21/17


Football/Soccer Session Plan Drill (Colour): Magic Box: Dribbling warmup

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Football/Soccer Session Plan Drill (Colour): Magic Box: Dribbling warmup
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Magic Box: Dribbling warmup (20 mins)

Organization:

Grid as above. Grix approximately 30x25. All players in grid with ball as shown with a ball. Coach with pinnies and extra balls.

Instructions:

Players start with having 45 seconds to impress coach with their dribbling skills on the ground. Top two players gets a bib from coach. Players are now defenders and the rest of the players have to try to keep their ball away from the defender. If defender wins the ball, the player who lost the ball takes the bib and is now a defender.

Coaching Points:

* Qaulity touches on the ball

* Eyes up after every touch to watch out for defenders

* Short 'Messi' touches to keep the ball close, big 'Ronaldo' touches to push the ball into space to go faster, but always in control

* Use of turns to escape pressure from a defender

* Use of arms and body to protect your ball from defenders

Progressions:

P1: Add additional defender(s) to make the game faster/slower

P2: If defenders win the ball, they can shoot at the Pugg goals in the corners. If they miss, attacking player has to retrieve the ball. If the make it, the attacking player who lost the ball becomes the defender.

R1: Fewer defenders in the area

R2: Defender has to chase the ball if they miss the net


Football/Soccer Session Plan Drill (Colour): Magic Box: Passing and receiving

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Football/Soccer Session Plan Drill (Colour): Magic Box: Passing and receiving
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Magic Box: Passing and receiving (40 mins)

Organization:

As above. Field is 30x25. Balls with the coach on the side of the box. Coach also has pinnies to change the game if needed.

Instructions:

Coach plays a ball into the grid and the attackers must pass the ball away from the defenders. Defenders have pinnies in their hands from coach. If the defender wins the ball or intercepts the pass, the player who lost the ball becomes a defender.

Coaching Points:

* Good inside of foot passing technique (toe up, ankle locked, instep used to pass ball, plant foot at target)

* Eyes up soccer to see teammates and defenders

* Quick glace over the shoulder to see where next pass could go (advanced players)

* Recieving the ball across the body for control

* Creative ways to keep ball away from a defender (disguising pass)

* When to dribble? When to pass? Visual cues, is defender near or far away? Where is their space on the field?

* Play to feet or space player is going to be?

Progressions:

P1: Coach adds additional balls to the grid

P2: Coach adds additional defenders to the grid

P3: Once defender wins the ball, they must score in the pugg goal before becoming a attacker (if they miss, attacker gets the ball not defender)

P4: Add gates in area. If attacking players are able to pass through a gate cleanly, they get a point for the attackers (coach counts). If a defender scores, they switch to attacker and attackers lose all their points.

R1: Coach removes extra defenders from the grid

R2: Back to only one ball in the grid

R3: Defender must retrieve the ball if they miss the shot


Football/Soccer Session Plan Drill (Colour): Free Play

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Football/Soccer Session Plan Drill (Colour): Free Play
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Free Play (30 mins)

Organization:

Field as above. Feild approximatley 30x40. Two pugg goals on each end.

Instructions:

4v4 Festival rules. Kick ins, defending team behind the white line on goal kicks. Players must make 3 passes before they can score.

Coaching Points:

* Defender in front to cut off dribble? Cue for pass to teammate

* Using body to protect ball

* Good passes to teammates

* Help players understand the rules of the game

Progressions:

P1: Teams must make 5 passes before they can score

P2: Free play, no restrictions

R1: Teams must make at least 2 (or 1, depending on success) clean passes to be able to score


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