Football/Soccer Session (Academy Sessions): Possession Patient Build Up

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Benjamin Payne

Profile Summary

Benjamin Payne
Name: Benjamin Payne
City: Cardiff
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Session around possession, particularly when to control/retain possession and when to progress the ball forward into attacking situations.


Football/Soccer Session Plan Drill (Colour): General Practice

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Football/Soccer Session Plan Drill (Colour): General Practice
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General Practice

Possession Based General P ractice 20min

30/20m  set up 2 end zones for defenders to retreat into, Ball set up by end zones (Vary depending numbers)

17 players 5v2/2 (1 floater) and 4v 2/2 (reduce size area)

18 players 5v2/2 (1 floater) and 5v2/2 (1 floater)

19 (make to 20)  players 6v3/3 (1 floater and 4v2v2 (reduce size area)

Team in possession attempt to move ball over halfway but must complete 4 passes first in own half, must carry the ball over, 

defenders retreat and opposing defenders press and it is repeated. 

If defenders win ball they become team trying to keep possession. 

Encourage defenders to keep possession not just kick ball out .

If same team complete 3 consecutive transitions then they get point and teams swap attackers and defenders

challenges to limit touches

coaching points distances  (4 around central player) , movements off ball patience,


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

Small sided game - 20 minutes

Controlled possession in attacking half.


Set up

40x30 area for 6v6 (variable according to age/numbers)and 6 on outside inactive resting, players have grass roots game next day) , halfway line, goal at each end (goalkeepers optional).. 

6 v 6 plus GK start 4 defensive half and 2 attacking

 8v8 plus goalkeepers poss magic man start 5 in def area

Team in possession plays out from goalkeeper or defender, and carries (not passes) the ball over the halfway line. Once across, they decide how many players they want to commit to the attack. The defending team must keep at least 2 attackers in their attacking half. This allows the attacking team to create an overload in the attacking half if they commit enough players. Attacking team must try and work a scoring opportunity.

Phase 2:

If the defending team gains possession, they pass (not carry) the ball across the half way line to drive a counter attack, and they too decide how many players to commit. The team who have lost possession must try and recover, but they too must leave at least 2 attackers in the attacking half. 

Progression/regression:


Adjust size of playing area, and/or number of players.

Have neutral attacker (magic man) to enhance overloads.

1/2/3 touch.

Limit time on the ball, e.g. 4 or 5 seconds.

Considerations:

Encourage good decisions on when to play forward, and when to retain possession.

Encourage accuracy of passing.

Encourage quick movement of the ball, especially on counter-attack.

Encourage patient possession in the attacking half.


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