Marcos Soto
Name: | Marcos Soto |
---|---|
City: | Harrison |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Futsal |
The objective today is to build of last weeks session showing the player how to use their turning skill set to create other types ofend product such as passing lanes and space to shoot.
MVP points System
The player MVP system is a staple of the program and one we use to set competition from the start of the session to the finishbetween each individual
The way the system works every player has 5 MVP points to start, Players can win more points by applying themselves to eachactivity with full commitment trying their hardest to progress, and being awarded points by the coach
Players can also win points during each activity by scoring the most points for that activity and for that they will pick up 2 MVP pointsfrom the coach.
We also use the point system to reinforce good standards like staying in bounds, not bumping into other players, and goodbehavior. the player can lose their points when these standards are not met. Try to use it as a motivator, not a punishment.
Once the players get used to this system they will become more responsible for their own development
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
4 10x15 yard grids
3-4 players per grid
every player with a ball
Instructions
(Stage 1) -2 players go at the same time from opposite ends of the
grid performing dribbling and turning techniques of coaches choice
twice before joining the line at the opposite side of the grid.
(Stage 2 Competition)- players will go 1v1 a ball will be passed from
the defender then the attacker takes their first touch to make the game
live . the attacker must get to the opposite end line to score a point if
the defender steels they can gain a point by transitioning to the other
side of the grid
(Stage 3)-2 players go at the same time from opposite ends of the
grid performing a turn move then a touch into space to find a pace to
the next person in the opposite line.
(Stage 4 competition)-players will go 1v1+1 a ball will be passed from
the defender then the attacker takes their first touch to make the game live. the attacker is trying to use their turn moves to create space tofind a pass to their teammate on the opposite side for a point.if the defender steels, they can transition by dribbling to penetrate theopposite line to score or make a pass to the next person in line for a point.
Coaching Points
-quality of technique
-3 E's Entry,Execution,Exit
-unbalance defender
-speed of execution
-recognise time to penetrate
-moves to protect the ball
-open passing lanes (unbroken lines)
Change of direction/Turn moves
Beginner
-Pull back
-inside cut
-outside cut
Intemedite
-U turn
-Cruyff turn
-step over
-slap cut
-Ronaldo Chop
Advanced
-L turn push
-role & step
-Maradona
-reverse U-turn
-reverse slap cut
-reverse step over
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
20x15 grid
two teams per grid
defending team with balls
Instructions
stage 1- defensive player plays a pass to the attacking player and
then goes to defend .
-the attacking player must try to unbalance the defender and score in
one of the pugs for a point if the defender steels they must transition
to the blue gates.
Progression
-now place the gates in the corners and now the attacker has to score
in the pugs for 1 point or main gal for 2points.
rotation- after every cycle of players have been through then swap the
teams responsibilities
Stage 2-defensive player plays a pass into the attacker and goes to
defend .the attacking player now has to play into one of the bumper
players in the corner to create a 2v1 to goal. if the defender steels they will transition through the gate ahead or pug goal coaches choicedepending on outcome for the transition.
rotation-attacker becomes the bumper player but must start in the opposite corner from the previous bumper player.
Coaching Points
-quality of technique
-3 E's Entry,Execution,Exit
-unbalance defender
-speed of execution
-recognize time to penetrate
-moves to protect the ball
-open passing lanes (unbroken lines)-observation
-com m unication
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
-4v4 or 5v5
-GK's
-2-4 teams based on numbers
-Game time depends on the number of teams
-If you have multiple teams play round-robin tournament style
3 points for win
1 point for a tie
0 points for a loss
Futsal General Rules
Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
There is no overtime, injury time or stoppage time.
Teams are comprised of four outfield players and one goalkeeper.
The goalkeeper must wear a different color jersey than the outfield players.
There is no offsides in futsal.
Restarts
Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
The Goalkeeper
Must wear a different color shirt.
May receive a kickin directly.
May kick the ball directly over the half-way line.
May score directly with his feet during the run of play.
May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
May not possess the ball for more than four seconds in her own half.
May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
May only touch/receive the ball once per team possession.
Restart focus
the restart we will work on this week will be kick-ins showing the players how to take advantage of fast play and movement
Principle of play 1
we will focus this week on Improvisation & Control, Encouraging the players to be creative in pressured situations using the key 1v1 attributes in order to be successful in attack.
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Futsal warm up (10 mins)
Organization:
20x30 grid
Every player with a ball
4 gate as shown above
Instructions
Foundations Part 1 individual possession surface control (coever)-As the players trickle in before the session starts have the playerswork on a ground skill of their choice.
-when the majority of the group is there each player must complete aseries of ball mastery surface control the coach or player willdemonstrate the below list of moves and have the players copy for 1minute of repetition for each one
com petition
-when coach shouts go the players will perform the move as manytimes as they can in 30 seconds the winner will receive 1 point
Move suggestions
Beginner
-pendulums inside of the foot forward+backward
-toe taps forward+backward
-sole roles
-heal to toe
-pull push sole to laces
-inside cut
-outside cut
Interm ediate
-Pull back
-Cruyff Turn
-U-turn
-Vturn
-L turn
-Z turn
Advanced
-scissors
-step over
-role & step
-Maradona
-Ronaldo Chop
-cannon