Clint Dunford
Name: | Clint Dunford |
---|---|
City: | Calgary |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Play 4v4/5v5 on a field that is wider than it is long. Use 2 pug nets on each end line or create gates as another option for players to dribble through.
Description: Free play, 4 goal game. Follow Session topic + General Principles of play
Coaching points:
+Width is important as well as length
+Encourage the players to play out of dead ends then advance after this pass. Players may need to turn away quickly before passing. Dribbling to lend.
+Important they advance after this switch - awareness and decision making needed for what's next?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Approx. 20x25 field of play.
Description: 3v3 / 4v4 Free play game (multiple fields). Score on mini goals - must touch your net after you score. Play kick in OR Dribble in if ball goes out of play.
Coaching Points: Dribble / Pass / Shoot
Progressions:
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Capture the Flag (20 mins)
Organization: Create 18y x 18y area (bigger if more than 6 players, make multiple for more groups). FOR GRASSROOTS USE HALF OF PLAYING FIELD AS AREA. Each group should be 3v3 or 4v4, use mini nets if available for the with ball portion. The blue shaded areas are the jail portion for players to go to if tagged in opponents half. Multiple balls divided into each base/castle.
Description: Teams are split onto each half and look to steal soccer balls from opposition castle/base. Centre line is indicator of where you are safe and crossing into the opponents half means you can be tagged. If tagged, players are sent to jail and perform a skill or physical literacy (star jump) to get out of jail. Players are safe if they can get to their opponents castle without being touched (safe zone) and teams CANNOT enter their own castle/base. Goal is to dribble or carry back as many balls (one at a time) as you can to your castle. Team that has more balls at the conclusion of the time is the winner.
Progressions: Start with hands first, players must carry the ball in their hands back to their base. Progress to feet only, must dribble ball back, opposition looking to steal their ball now - if it's stolen go to jail and perform a skill. Players cannot boot the ball, must dribble.
Coaching point: Recognize space. Keep ball close when dribbling