Name: | Marco Moras |
---|---|
City: | Alliston |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
4 Lines of 3 players per line. Rows of 4 cones per line (16 cones), 2yrds apart.
INSTRUCTIONS:
Players will begin the warm up by going through a series of instructions through the cones (walk, light jog, skip, open gate, close gate, bushwackers, wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards, torso twist, etc.)
COACHING POINTS:
Physical and Mental Preparation
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Instructions:
Set up in a diamond shape, 12yrds aways, adjust for suitability
Red groups work together going to the right
Blue work together going to their right.
Each player always follow's their pass so #1 goes to #2 after #2 check out then checks in
#2 goes to #3 and #3 dribbles to back of the blue line.
Both team's go at the same time.
Sequence: #1 passes into #2, #2 passes into #3. #3 then dribbles and joins the back of the line
Progressions:
Weak Foot Passing and Recieving
Coaching Points:
Everything to FEET
Body shape when receieving
First touch positive
Limit touch (2 touch only, 1 control, 1 pass)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
54 x 50 w 6 yard wide zones (adjust for space provided). 1 ball for game play, other balls outside of playing area for wasy access
5v5 / 6v6 or 7v7 with targets, playing to wide goals. 2 teams, wearing diiferent color bibs.
INSTRUCTIONS:
Play 5v5+2 . 5v5 in middle, and 2 Neutral target player (wide)
Players / Targets in the wide zones cannot be defended. Neutral target has 2 touches to try to score.
Goal is scored by players on wide side - dribbling / shooting through the gates.
COACHING POINTS:
Communication, Width, Positive touches
Movement off the ball - Angle / Distance
Keep calm, don't rush the switch - no pressure no pass
Passing - Part of foot / ball, Weight / Pace, Eye on Ball , Where you face
Play ball to furthest player from the defender - Secure Ball
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50x42yrd playing area. Create 2 Wide channels, 4yrds wide.
2 teams of 5. One GK. 2 Neutral players to play in channels
1 large goal (gk), 2 smaller targets (no gk) (adjust depending on number of GKs)
One ball for play, extra balls on outside for easy access
INSTRUCTIONS:
Regular scoring but scoring from a cross worth double. Defending team counter attacks to mini goals.
Play 5v5 in middle area. Team in possesion to play ball to wide channel player who is unopposed and have winger play it back into middle for attampt on goal, or dribble (unopposed) to cross ball into penalty area. Play can progress to have a defender enter the channel, and an attacker, so to create a 2v1 on the wings.
COACHING POINTS:
Quick combination play in the middle, 2 touch passing, away from pressure
Timing and angle of runs into the wiide area
Quality cross into the box and passes into CM
Inside to outside movement from midfielders
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50 x 44yd Playing Area. 6v6. Include Goalkeepers. Use different formations for each team
White - 1-2-2-1, and Black - 1-2-1-2. Place extra balls on outside of grid for easy access
One team wears white bibs, opposing team wears black bibs
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time.
Any ball out of play restarts with a kick in. Offsides.
COACHING POINTS:
None
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm Up - Continous / Dynamic Mvmt (10 mins)
ORGANIZATION:
Players set up in pairs, 20 yrds apart from eachother, with a space of 3 yrds between pairs
INSTRUCTIONS:
Players will begin the warm up by jogging 10 yrds toward their partner, and go through a series of instructions (light jog, skip, walk, open gate, close gate, bushwackers, clap, high five, low five, kick legs out, lunge, side shuffle, jockey, jog backwards, etc.).
COACHING POINTS:
Improve flexiblity for training and games
Physical and Mental Preparation
Injury Prevention - Injury Risk Reduction
Encourage hydration and nutrition (fruit, soup, sport drinks)
SESSION INTRODUCTION:
Introduce the Theme
List the 3 things for players to take away from the session