Hockey Session (Under 16s): East Dev session Final - 25 Mar

Profile Summary

R&J Hockey R&J Hockey
Name: R&J Hockey R&J Hockey
City: Cape Town
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Hockey Session Plan Drill (Colour): Pitch set up Warm up

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Hockey Session Plan Drill (Colour): Pitch set up Warm up
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Pitch set up Warm up


Hockey Session Plan Drill (Colour): Circle game 5v3

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Hockey Session Plan Drill (Colour): Circle game 5v3
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Circle game 5v3

Stick and ball warm up

Players on circle edge try to score through defenders square inside circle

May pass ball around the outside of the circle to try move defenders

No tackling

Once Circle team score 3 goals, change defenders

ADVANCE: Circle players score by driving into square inside circle

Defending players may tackle and if they win the ball, they "imprison" the attacker by driving outside the circle. The attacker then becomes the defender.


Hockey Session Plan Drill (Colour): Square game 4v4

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Hockey Session Plan Drill (Colour): Square game 4v4
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Square game 4v4

4v4 Square

Player from each team opposite ends outside of the square with 2 team members inside the square

Players try to work the ball from one side of the square to the other through the playing area

Points scored every time the ball gets across successfully

If defending team intercept ball, they begin their count. If a receiving player misses the ball, hits a foot, they lose the ball

Aim of the game is to move ball from one side of square to the other, however they can

Start with LARGER square and if too easy, make smaller



Hockey Session Plan Drill (Colour): Kabadi

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Hockey Session Plan Drill (Colour): Kabadi
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Kabadi

Kabadi Count-up

4 in each square (2 teams in each pitch)

1 group starts passing in their square. Each time they connect 3 passes, defending team sends a raider across to try win the ball

If raider intercepts/tackles and wins ball, they need to try get it back to their team square to begin their count



Hockey Session Plan Drill (Colour): Game 1: 4v2 Circle Entry

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Hockey Session Plan Drill (Colour): Game 1: 4v2 Circle Entry
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Game 1: 4v2 Circle Entry (10 mins)

4v2

Set up narrow channel in middle of pitch

Ball is fed into 3 attackers from Defender deep on the sideline who drops in to defend after their pass. This ball releases a defender and another attacker in the middle channel who drops into the playing area to defend and attacker positions themselves in a scoring position P-Spot/Post/90

Play until ball is dead then reset from the other side OR If defenders win the ball, they must release to their team in the other channel who may then counter attack in a 5v4


Hockey Session Plan Drill (Colour): Game 2: Restricted GBoxes

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Hockey Session Plan Drill (Colour): Game 2: Restricted GBoxes
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Game 2: Restricted GBoxes

6v6 Restricted Goals

Goalkeepers may not go into the squares unless the ball is played into those squares or the ball carrier goes into the square

Encourage goalkeepers to read the game, intercept ball and create counter opportunities

Scoring Zones (SZ) in line with T-Points

If it gets too crowded ANYWHERE, restrict number of players in defensive/attacking zones or halves


Hockey Session Plan Drill (Colour): Game 3: 4v4

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Hockey Session Plan Drill (Colour): Game 3: 4v4
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Game 3: 4v4 (15 mins)

4v4/3v3 with outlet players 

3 Teams with one team as neutral wall-pass players on outside of pitch

If odd numbers, nominate a Joker player who plays for the team in possession and cannot tackle

Players may shoot in either goal but defending team has to pass the ball first or change goals if the GK makes a save and the defender picks it up (they cannot shoot off a rebound)

Players must use their outlet players to change angle of attack, create overload etc

Outlet players may not tackle anyone on the pitch

Outlet players must play the ball back to the team who passed them the ball

Change outlet team after every 3 goals (winning team stays on)


Hockey Session Plan Drill (Colour): Game 4: 4v4 outlet

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Hockey Session Plan Drill (Colour): Game 4: 4v4 outlet
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Game 4: 4v4 outlet

4v4 Goal scoring

3 Teams - 2 in the D and one outside in the 25

25 Team transfers ball until they find a free player leading toward the ball or a crash ball into D for deflection (after ball has moved 5 in transition)

These players may move anywhere in the 25 with or without ball but may not cross passed the 5m circle 

Attacking team may use outlet players if they cannot move the ball forward (make it harder that they cannot use the outlet players once the ball goes into the D)

FOCUS on players getting into scoring positions: deflections / rebounds / crosses

If defending team win the ball they pass to the team players outside the 5m line and become the attacking team


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