JAMES MERRIMAN
Name: | JAMES MERRIMAN |
---|---|
City: | Vancouver |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: DIAGRAM
Player numbers: 8 V 8 + N
Rules &/or conditions: GAME - FOCUS AT * SECURE PASS & COUNTER (LOOK FOR FAST ATTACK)
INCREASE SPEED & TEMPO OF BALL & PLAYER MOVEMENT
*AWARENESS + SPEED
2 X 10 MINS 2-3 MINS REST
FOCUS: MINDSET - RUTHLESS
FWD MVMTS
FULL SPEED TO EXPLOIT SPACE & PENETRATE UNBALANCE
FINISHING
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: 45Y X 35Y
Player numbers: 6 V 6 + N
Rules &/or conditions: REGULAR GAME - LOOK TO COUNTER QUICKLY - FAST ATTACK TO PENETRATE SPACE BEHING MANNY'S.
PROGRESSION - PENETRATING PASS BEFORE YOU CAN SCORE
FOCUS: AWARENESS - MINDSET
*FULL SPEED MVMT
*SECURE & LOOK FOR PASSES BEHIND
*FWD MVMT AT SPEED TO EXPLOIT UNBALANCE
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: DIAGRAM
Player numbers: 9 V 9
Rules &/or conditions: REGULAR GAME
ENCOURAGE QUICK ATTACKS & FINISHING
FWD MVMTS
FULL SPEED TO EXPLOIT SPACE & PENETRATE UNBALANCE
FINISHING
2 X 8-10 MIN GAMES
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing area: 60M X 60M
Player numbers: 6 VS 6
Rules &/or conditions: REGULAR GAME - LOOK TO COUNTER ATTACK - PENETRATE SPACE BEHING MANNEQUINS
FOCUS: AWARENESS - MINDSET
*FULL SPEED MVMT
*SECURE & LOOK FOR PASSES BEHIND
*FWD MVMT AT SPEED TO EXPLOIT UNBALANCE
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
WARM UP - TEMPO CHANGE DIRECTIONAL POSSESSION (20 mins)
Playing area: 36Y X 18Y
Player numbers: 6 + 2 N V 3 (DEFENDERS CHANGE ON FLY)
Rules &/or conditions:
WARMING UP - FOCUS ON TECHNICAL - BODY POSITION TO RECEIVE PLAY, OPEN HIPS, HABITS, AWARENESS (RECEIVE & PLAY). OOP - FOOTWORK, BALANCE CLOSE SPACE * *TAKE SOMTHING AWAY (IMPORTANT TO GRADUALLY BUILD INTENSITY & DEMAND. )
PROGESS TO 2-3 MIN GAMES & CHANGE IP & OOP
IP - PLAY THROUGH THE 1/3'S (TEMPO CHANGE) *FIND RHYTHM
OOP - PRESS 10-15 's SHORT SPRINTS / WIN THE BALL GO TO PUGS
*PUSH THE TEMPO, SPEED OF PLAY TO PLAY FROM ONE TARGET TO THE OTHER.
*AWARENESS TO GO FORWARD AT SPEED!
*DT - ATTACK SMALL SIDED GOALS QUICKLY
* SWITCH ON / HIGH ENERGY