Name: | Fabrice Gautrat |
---|---|
City: | Chicago |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical Switching the Point Warm-up
Organization: 6 players in 35 x 20 yard grid
A. In the left grid, we use two balls, one at each end line. Inside players starting positions in the middle and at the same time they both peel off to the side and receive a pass, control it with first touch and play it to the opposite end line with second touch. Players follow their pass
B. In the middle grid, use two balls, one at each end line. The two inside players start in the middle and check to receive pass fro server, bounce the ball back and peel off to open up. Receive it again and now they work on switching the ball on the ground or in the air.
C. Progress to playing 2v1 to target in the grid, as shown in diagram below. It’s actually 1v1 inside the grid plus using the end line player as support to make it 2v1. The end line player cannot enter grid and is used for possession support and for playing through balls. Each inside player defends one end line and attacks the other end line and scores by passing the ball to the end line target. Only inside player can score.
All the passing combination and peeling off movement practiced in the warm up variations above should now come in handy to beat the defender in the grid.
In the diagram above, the attacker combines with his end line player to get behind defender and score by playing to the target at the other end. Now the roles are reversed and the red player defends and the white player is attacking towards the other target. Give the inside players 3-5 seconds to catch their breath and get into new positions to transition going the other way.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Passing & Receiving Exercise
- 3-4 groups of 3 in 25 x 35.
- Address coaching point in between progressions.
Progression:
i. Pass and move in area, players can take three touches. Receive the ball, take a touch towards player you want to play and pass.
ii. Two touches
iib. Two touches (no talking)
iii. one touch
iiib. one touch (no talking)
Coaching Points:
Are we peaking before we receive the ball?
Are we receiving with our hips open to the field? Is the ball arriving across the body?
Are we moving off the ball?
Are we supporting the player on the ball?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
A. 4v4 Game Switching Play to Wide Goals
Grid: 25 yards long x 35 yards wide. 4v4 to wide goals.
Scoring: Players score by dribbling the ball through one of the wide gates.
Progression:
- limit touches
- incentive switch by multiplying goal by number of switches
Coaching Points: If it's not on going forward, look to switch it. Are peeling off and getting wide for support player? Are we peeking? Is there movement off the ball? How's our communication?
B. 4 v 4 Game with Switching Play Emphasis
Scoring: Score goal by shooting in goal *Multiply number of switches to goal scored. (example, if a team switched the ball from one channel to another 3 times before scoring, then they would be awarded 3 points for that goal)
Coaching Points: If it's not on going forward, look to switch it. Are peeling off and getting wide for support player? Are we peeking? Is there movement off the ball? How's our communication?
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Switching Play Game with Divided Pitch & Side Zones
9v9/8v8 game with two wide channels.
Scoring: Teams score one point if score on big goal or they can multiply their points for every switch they do. (example: if they switch the ball 3 times before scoring uninterrupted their goal is worth 3 points.
coaching points:
decision making on when to switch it and when to go to goal.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Arrival Game: Switching the Point (15 mins)
A. 4v4 Game Switching Play to Wide Goals
Grid: 25 yards long x 35 yards wide. 4v4 to wide goals.
Scoring: Players score by dribbling the ball through one of the wide gates.
Progression:
- limit touches
- incentive switch by multiplying goal by number of switches
Coaching Points: If it's not on going forward, look to switch it. Are peeling off and getting wide for support player? Are we peeking? Is there movement off the ball? How's our communication?
B. 4 v 4 Game with Switching Play Emphasis
Scoring: Score goal by shooting in goal *Multiply number of switches to goal scored. (example, if a team switched the ball from one channel to another 3 times before scoring, then they would be awarded 3 points for that goal)
Coaching Points: If it's not on going forward, look to switch it. Are peeling off and getting wide for support player? Are we peeking? Is there movement off the ball? How's our communication?