Marty Buttigieg
Name: | Marty Buttigieg |
---|---|
City: | Brisbane City |
Country: | Australia |
Membership: | Adult Member |
Sport: | Football/Soccer |
1 V 1 Change of Speed SAP U10 - U12
Player: 8 - 16
Equipment: - 16 disc markers, 8 poles, three sets of different coloured bibs, dozen balls, large and small goals
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Progression: Bouncers give chase. After bouncing the ball back to a Red, the Greens will chase down the Reds trying to tap them on the back before the Reds dribble through a gate, Reds need to accelerating to make the gates. The Greens then return to the edge of the area. Whites continue to be ‘pests’. Again, rotate the groups after a minute or so.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Concluding Competition: May need to expand area. Reds with a ball each in the middle of the area. One Green & one White pair to start on each side of the area. The game begins on the Coaches call. The Reds have each selected a different Green & White pair to attack. The Reds must now try and run the ball past both players and over the outer line. If successful they are awarded a point. The Whites enter the area and challenge the Reds 1 v 1, while the Greens must remain on the sides of the area and try to prevent the Reds from dribbling out of the area. Keep score of how many Reds were successful before rotating the teams. The team with the most points wins.
Step Up - Reds get double points by dribbling through a gate and over the line.
Step Down - Whites enter with a dribbling a ball and being a pest.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area 20 x30 Players 8-16
Explanation: Two teams inside the area and the other on the outside to begin. There are four gates inside the area which players must try to accelerate and dribble the ball through to earn a goal. Players can dribble through the gates in either direction. When a goal is scored, the successful team keep playing however they are not immediately allowed to score in the same goal. The first team to reach 5 goals is the winner. Outside players have two-touch to keep the game flowing. The winning team remains on the pitch while the other teams swap
Coaching Cues - Perception: where is availalbe space, defender position, Decision where to change of direction into, when to change of speed, Execution: using both feet, using top of foot to dribble at speed
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Progression: Outside players may pass the ball or they can choose to run the ball into the area, but must return back to the outside once they have released the ball . Outside players are not allowed to score.
Step up: Make the gates smaller.
Step down: Add an extra gate.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation: • Reds start off shooting towards the large goal with Goalkeeper. The Whites will attack the two small goals. In Ball Possesion (BP), players are allowed to move anywhere on the pitch. In Ball Possession Opposition (BPO), players are restricted to a specified third of the pitch. In this case, there will be two players per zone when defending. Players can only challenge for the ball within their zone. Swap direction halfway through.
Step Up: Players must run the ball over internal lines.
Step Down: Divide pitch into halves rather than thirds.
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1 v 1 Skill Introduction (5 mins)
Area: 12 x 20 Players: 8-16 divided into three groups
Explanation: Immediate engagement - For 1 minute, allow each player a ball and unrestricted running with the ball inside the area, encourgage jog, then sharp strint, back to jog. Next, set up Reds & Whites with a ball each and Greens standing between the poles as shown. Reds need to bounce with a Green before accelerating and dribbling through any of the four gates. Whites will act as ‘pests’ and dribble their ball around the area, trying to disrupt and accelerating after the Reds. Rotate the groups after a minute or so.
Coaching Cues focus on change of speed, using top of foot to dribble ball when accelerating, change of direction, using both feet