Ceri Phillips
Name: | Ceri Phillips |
---|---|
City: | Whitland |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Creating & Eploiting Overloads principle
Central
Session 1
Questions For players:
What are overloads?
Where can we create them?
Why do we want overloads? ( to have a numerical advantage)
Is it as easy as creating an overload and scoring? (no thats why we are working on the WHY we do here, and the next few sessions will work on the HOW
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
3v1 Posession Boxes
Organisation
3 Players per square, each player numbered 1,2,3. On the coaches call, the player attached to the called out number enters the opposite box to defend against the in possession 3.
Players try to keep the ball for the duration of 10 seconds (plus), 1 point if they do so. If possession is lost during this time, defending players returns to their grid.
Conditions
Limit no. of touches allowed
Touch a cone/run around after a pass
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
x4 5 minute games
Starting with a set of defenders, they must string three passes together under pressure from the opposition striker. One midfielder can drop into the end zone to assist the defenders and to give them a 3v1 overload. This will encourage players to play out from the back and give them confidence playing in tight areas.
After three passes have been made, they can then pass forwards or drive with the ball into the midfield zone. The midfielder returns to his zone along with one defender, creating a 4v3 overload in the midfield zone. They must play into the striker in the attacking zone as soon as possible. Two midfielders can join the striker to create a 3v2 attacking overload and score in one of the target goals. If they cannot find the net in the final third, every six passes will score them one goal. This will encourage them to keep the ball in the end zone and pile pressure on the two defenders.
Progressions
RD 1: Def can step into MF (MF drops back to regain balance
RD 2: Number 9 can drop into MF zone to create 5v3.
RD 3: DF follow no.9 creating 5v4. Llooking for midfielders to make runs in behind and into the space in the end zone that the defender has just vacated.
RD 4: SSG
Coaching Points
In Possession
Quality of the pass and the type of pass being made (forward/positive) EXPLOIT
Movement off the ball. CREATE
They must be aware of the spaces left by opponents and team mates (identify triggers) CREATE & EXPLOIT
Out of Possession
Show away from goal/force into supporting players
Pressure on the ball
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Activation (10 mins)
Activation
In a relay style, on the whistle front player sprints to the other side of the mini-goal. Next player floats a ball to them, and the shooting player has to place the ball into the net. Then passing player sprints to the goal and previous player rejoins the queue. Constant cycle until time is up.
Set 1 (Jog, technique focus) 90 secs
** Stretching**
Set 2 (Race, keep the ball off the floor) 60 secs
Set 3 (Race, header) 60 secs
Set 4 (Race, first touch finish) 60 secs