Name: | R&J Hockey R&J Hockey |
---|---|
City: | Cape Town |
Country: | South Africa |
Membership: | Adult Member |
Sport: | Hockey |
Ball carrying, passing and intercepting (defensive) focus
Groups set in circles with 5/6 players involved
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Interceptor (piggy in the middle)
1) 1 player goes into the circle and tries to intercept any passes that their team mates are making to each other. Other players may move to the free cone as an extra passing option
The team score a point every time they get the ball across the circle. If the interceptor gets the ball, they change with the player who lost the ball
2) Level Up: if the interceptor gets the ball, they have to try to dribble the ball to the outside of the circle, while the rest of the players try to stop them by tackling the ball away from them and starting their pass again. If they interceptor gets outside the circle, the player who lost the ball goes in.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Kabadi Game
Two teams of 5 in each half of the game pitch (use 1/8th pitch to ensure playing area is big enough)
Team 1 passes ball around to connect 3 passes which releases a player from Team 2 into their half
4v1 passing with Team 1 trying to keep possession and Team 2 player trying to tackle/intercept and win the ball and get it back to their Team square.
Next 3 passes releases another player into the half from Team 2
REPEAT until all 4 Team 2 players are in Team 1s half to win the game. Restart
If defender wins the ball, they need to get it back to Team 2 half and start their possession game
For every 2 defenders the attacking team draws across, they score a goal
Focus on Attacking passing and moving with the ballFocus on defenders tackling and winning the ball
CHANGE: Both teams start with a ball and try to protect it while player numbers change with each connected 3 passes
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
1) kicking ball diagonally to warm up with focus on ball control
2) Level Up: 1 GK in the middle of the circle and trying to intercept ball while other goalies try to score points by passing across the circle. Goalkeepers can move around circle to get an open pass
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Numbers game with 2 GKs
2 teams A and B with both teams on the side
Coach calls out two number, 4 and 2 for example
4 players from team A and 2 from team B must run around the back of the goal and enter the playing area (teams to self organise)
Coach feeds the ball
Players play trying to score until coach stops the game with whistle
When the whistle blows players reset to the side of the pitch and await the next two numbers (3 and 1 for example)
Play 3 minute sets, stop and chat, review the score
Split grip shooting only (not hitting)
Note: Look to create an attacking advantage with overloads
Keep the score
Add challenges - players must use all players in their team before they score; if attacking team goes into contact, they lose possession
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Numbers game with one/no goalkeepers
Two Teams in a line in their waiting areas
Coach starts the game by calling a number and that number of players from each team runs around the top cone and head into the playing area. Coach rolls the ball near the player who gets into the playing area first
First team to the ball becomes the attacking team who tries to score in goals
Defending team needs to carry the ball through either gate, goalkeeper scores points if they clear through either gate
Once the game is over, those who played join the end of the Q and the next players move up
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
The Chase (5 mins)
1) Players must pass the ball diagonally or directly opposite (not directly next to them) Encourage quick and accurate passes and CALLING for ball
2) After a few minutes, level up to get players to pass and follow their pass (Give and Go mindset)
3) The Chase - when coach blows whistle, the player with the ball has to dribble as fast as they can around the circle while the player who is opposite them has to chase them. The ball carrier has to try to get to either open cone (their own or the chaser's)