Nicholas Cuff
Name: | Nicholas Cuff |
---|---|
City: | Cambridge |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
UEFA B FINAL ASSESSMENT SESSION
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation
- Balls behind blue GK's goal and behind blue target zone (on half way line).
- Area: One half a pitch (narrowed by 5 yards either side)
- Players: 14 Players incl. Blue GK. Set up as shown.
- Blue: 1 (GK) - 4 - 2 - 1 (would be 4-3-3 in 11 v. 11)
- Red: 3 - 3 (would be 4-3-3 in 11 v. 11)
- Reds are set up as shown. Reds must stop blue playing out, win the ball and score within 8
seconds.
- Blue's must play out and get ball into target player in zone on halfway line to score or 'drive' through
yellow cones.
Starting Points:
- Ball Starts with blue GK
- Fizzed in to Blue GK from an overhit pass from Red 4
Coaching Points
Reds: Out of Posession
- Reds must start at retreat line (to invite blues to play out).
- Red 9 splits (starts in between) two CB's.
- Red 9 must curve run or 'arrow' in an attempt to cut off pass to opposite CB or bounce back to GK
and show player on the ball outside.
- Consider strategy of how to defend when the full back has the ball, can we force them inside to
match them man for man. 11/7 will curve run goalside and show FB's back Inside.
- Opposite striker (7/11) will stay in between CB and FB to cover diagonal pass.
- Front two CMF go man for man.
- Red No. 4 will cover two CMF and screen blue teams target man.
- Wide strikers curve runs to show FBs inside into conjested area.
- 3 Reds CMs open body shape to cover potential passing options.
- Be positive/aggressive and press high at speed.
- Stay compact.
- Communication: 'Drop', 'Press', 'Arrow' etc.
- Read passing triggers.
** Adapt recovery positions if opposition break through first and second lines of defence**
Reds: In posession
- Attack the blue goal and get a shot off within 8 seconds.
Blue: In posession
- When GK has ball CB's split to edge of box, FBs go wide and get beyond blue cones (to make the pitch big).
- Rotation of CM 2 to make it difficult for Red 8 and 10 to mark. Think about double movements; go away to come back and receive.
Blue: Out of posession
- Become narrow and compact. Try to prevent red getting a shot off.
What If?
- If GK plays straight to FB, 7/11 will time run to reach FB on their first touch.
- If ball is switched via GK, 7/11 will show back inside... 8/10 moves across in between CM and FB.
- CB's split to edge of box. FBs go wide and get beyond markers. Cause problems/ask questions for 3 red Strikers.
The Coaching Process:
1. Observe the practice.
2. Diagnose problem; Ask questions... Why?
3. Recreate what happened...
4. Feedback; Ask questions... Why?
5. Rehersal of performance.
6. Play live.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
- Area: 3/4 Pitch (full width).
- Ball will start always start blue GK if goal is scored or ball goes out of play.
- Blues try to get the ball up the field and score.
- Reds try to win the ball and score within 8 seconds.
- Full game rules.
COACHING RED TEAM
For purposes of 11 v 11:
Blue would be 4-3-3
Red would be 4-3-3
9 v. 9
Blues:1(GK) - 4 - 3 - 1
Reds:1(GK) - 2 - 3 - 3
Conditions:
- Blue Str/Red CBs to stay out of Blues half.
- Game Realism - Play will sometimes starts with an overhit pass from red midfield which is recovered by blue defence or via blue GK
The Coaching Process:
1. Observe the practice.
2. Diagnose problem; Ask questions... Why?
3. Recreate what happened...
4. Feedback; Ask questions... Why?
5. Rehersal of performance.
6. Play live.
- Apply Principles of Attack (W.I.M.P.S) when blues win possession (Width, Improvisation, Mobility,
Penetration, Support)
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Warm Up (10 mins)
Dynamic Warmup (10 mins)
-Two lines start inside the cones
-Do exercise twice (always jog back with 'fast feet' in between white pads:
1. Jog
2. Kick out (with sole of foot)
3. Kick across body
4. Open the gate
5. Close the gate
6. Side step (x2 one way, x2 the other)
7. Side step diagonally forward (x2 one way, x2 the other)
8. Side step diagonally backward (x2 one way, x2 the other)
9. 3/4 pace run
10. Sprint
***To keep distance and therefore intensity (ensuring exercises are done correctly), players to begin when player infront hit the third cone. ***