Name: | Fabrice Gautrat |
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City: | Chicago |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Combination Passing Pattern:
1. A plays B who lays it back off to A. A plays C checks at the right time in front of mannequin.
B has option to go in behind or across body of C for a shot.
2. A plays B who now has option to come inside on the dribble or turn to outside. If B comes inside, C either acts as a target or takes space out wide. B would have option to do give and go, play slot ball through to C or go 1v1 with mannequin.
Coaching Points:
Technique, movement off the ball, high speed soccer action.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
FIELD DIMENSIONS: 44x56 yards
# OF PLAYERS: 16 (7v7 + Neutral + GK)
TIME: 24 Minutes. Ratio: 7 Minutes / 1 Minute (x3)
ORGANIZATION & CONDITIONS:
Field is set-up into 4 zones. With a 'Safe Zone' and 'Penetratoin Zone' at either end.
Red Formation: 2-2-3. Blue Formation: GK4-3
- Defending team must stay in either respective zones, with one Blue mid/fwd allowed into safe zone. Defending players can change zones if line is broken. Offensively, players can go anywhere.
- Ball has to cross the offside line first, not the player (dribble or pass)
- Team in possession must make 3 passes in Safe Zone before attacking.
Progression: Removed 3 pass rule in 'Safe Zone' - must be one pass.
Scoring: 1 pt per goal.
Coaching Points:
Movement / Awareness / Speed of play.
Make positive / forward runs.
Counter Principle /Team Defending: Communication (Urgency) & defensive shape to prevent penetration and Doubling Down from front players if ball gets played through. Good 1v1 defending and delay the attack.
Team attacking: Drive at front foot, mobility and creative runs to unbalance opposition.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
5v3 Endzone Game (20 mins)
Endzone Game: 3v3+2. to two endzones or 5v3 to one endzone and two counter goals.
Grid: 25X12 + 2 endzone 8 x12.
Progression:
1) Score by passing the ball in Endzone and teammate running onto it. Ball must cross the line before player does for goal to count.
2) Same as 2 but now ball has to be played first time in endzone.
Coaching Points: Movement off the ball in order to be successful. Forces players to play with head up.