Football/Soccer Session (Academy Sessions): 1v1 Defending Gamesology Framework

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Kevin Grima

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Kevin Grima
Name: Kevin Grima
City: Caringbah
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Description

In this SAP session, players will be exposed to a range of 1v1 defending scenarios. This session will be delivered using the 'Gamesology' Framework. 

Australian Hero: Harry Souttar  https://www.youtube.com/watch?v=jsI7EimrWLA 

5 'C' PlayerCommitment - unconditional effort 

Key Coaching Words:

- Surfboard/skateboard - encourage standing ‘side-on’ to block direct line to goal

- Challenge - encourage a challenge for the ball when a heavy touch is taken


Suggested equipment list: 20 cones, 12 balls, 2 sets of bibs, 2 goals or 4 portable poles


Football/Soccer Session Plan Drill (Colour): Early Arrivals

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Football/Soccer Session Plan Drill (Colour): Early Arrivals
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Early Arrivals

Organisation:

• Create small squares outside the main playing area for early arrivals

• 3v1 rondos (guide only)

Explanation:

• As players filter in, organise them into 3v1 rondos (option to modify numbers)

Reward: 1 point for defender to win the ball within 6 seconds; 1 point for attackers by making 6 successful passes. Each player keeps score

• Restrict: First pass is free! Defender cannot intercept

Relate: Swap roles as soon as defender wins the ball 


Football/Soccer Session Plan Drill (Colour): Skill Game (Small-Sided-Game)

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Football/Soccer Session Plan Drill (Colour): Skill Game (Small-Sided-Game)
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Skill Game (Small-Sided-Game) (15 mins)

Explanation:

Divide squad into 2 equal teams. E.g. 6v6 for a squad of 12 players

• Teams to play regular game of football free of any conditions. 

• Place balls around perimeter of the pitch for quicker re-starts

• All re-starts to reflect the real game, for example, throw-ins, corners, goal kicks, etc. 



Football/Soccer Session Plan Drill (Colour): Skill Training (FUN Football Game)

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Football/Soccer Session Plan Drill (Colour): Skill Training (FUN Football Game)
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Skill Training (FUN Football Game) (20 mins)

Explanation: 

• Split participants into 2 equal teams and 2 GKs.

• Split teams evenly and position team-mates diagonally facing each other 

• GK starts play by passing to their team-mate on the same end

• Black defender to engage in 1v1 duel from opposite end

• Attacker attempts to beat defender in 1v1 duel and score vs GK 

• If defender wins the ball, they can attack the opposite goal

• Next ball is played from opposite GK after each attempt. Repeat.

Variations/Progressions:

• 2 balls (Chaos Game)

• Attacker & defender to start from different angles & distances

• Reward: 1 point for a goal to the attacker and 1 point for GK for every save made, 2 points for defender to win the ball and score in opposite goal 

Restrict: When the defender is permitted to apply pressure. Delay it to make it harder for the defender. 

Relate: 2v1 duels or 2v2 duels


Football/Soccer Session Plan Drill (Colour): Skill Game (S-S-G with variation)

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Football/Soccer Session Plan Drill (Colour): Skill Game (S-S-G with variation)
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Skill Game (S-S-G with variation) (15 mins)

Explanation:

Divide squad into 2 equal teams. E.g. 6v6 for a squad of 12 players

• Teams to play regular game of football 

• Place balls around perimeter of the pitch for quicker re-starts

• All re-starts to reflect the real game, for example, throw-ins, corners, goal kicks, etc.

• Reward: 1 point for every goal scored, 2 points if ball is won by defender and goal is scored from counter-attack within 10 seconds



Football/Soccer Session Plan Drill (Colour): Physical Development

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Football/Soccer Session Plan Drill (Colour): Physical Development
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Physical Development (10 mins)

Explanation:

 Split players into pairs with each player having a ball and dribbling with the ball inside the area

The coach will call out a colour (red or black)  and those players are 'it' and attempt to tag their partner from the other colour to gain 1 point

Scoring system, progressions and variations:

• Reward: If a player manages to keep the ball during this period without getting tagged, they receive 2 points. 

• Restrict: Defenders must tag whilst maintaining control of their own ball 

• Relate: Defending players permitted to challenge for the ball and leave their own ball  

Option to play this tagging game without a ball then progress it to incorporate a ball     


Football/Soccer Session Plan Drill (Colour): Skill Game (Small-Sided-Game)

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Football/Soccer Session Plan Drill (Colour): Skill Game (Small-Sided-Game)
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Skill Game (Small-Sided-Game) (15 mins)

Explanation:

Return to the original‘Small-Sided-Game.’ 

Let them play! 

Do not stop the action.

Praise desiredactions related to the core skill

 Your coaching manner and feedback should reflect match-day 


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