Marcos Soto
Name: | Marcos Soto |
---|---|
City: | Harrison |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Futsal |
This session we want to focus on the player's ability to change direction and using it to unbalance defenders, protect the ball &create space for Penetration & end product.
Coaches should be identifying the below criteria in the session and breaking it down using the pillars of the game making sureyou're ticking all boxes.
Below are some suggestions of what to consider when catering the sessions for your groups
Technical: what attribute or team concept you are asking the players to learn & How it's taught & performed breaking it down forthe players
Tactical: Who the positions or player that it relates to, Where & When to use the attribute or team concept, this could be a momentor relate to a third of the field/area, or a visual or audio trigger. Why we use this attribute or team concept. this should emphasizethe decision-making process & reason behind the choices to answer questions the game asks of the player
Physical: Correct Motor Skill development for your specific to topic and age, Relation of movement to a topic, Work to rest ratio ofyour activities, energy, and tempo of your session, pushing the boundaries on physical goals for the group and individuals.Physiological: having competition through the stages of the session, goal setting what you want to achieve with the group what dothey want to achieve as players. setting a standard of practice throughout with a high level of expectation
Social: The environment you create for your players, promoting leadership and teamwork, establish a greeting and level of respectwith your player's, Engagement with the players both assertive & helpful with a little added banter.
MVP points System
The player MVP system is a staple of the program and one we use to set competition from the start of the session to the finishbetween each individual
The way the system works every player has 5 MVP points to start, Players can win more points by applying themselves to eachactivity with full commitment trying their hardest to progress, and being awarded points by the coach
Players can also win points during each activity by scoring the most points for that activity and for that they will pick up 2 MVP pointsfrom the coach.
We also use the point system to reinforce good standards like staying in bounds, not bumping into other players, and goodbehavior. the player can lose their points when these standards are not met. Try to use it as a motivator, not a punishment.
Once the players get used to this system they will become more responsible for their own development
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
8 x 3 yard gates
2 players per gate
every player with a ball
Instructions
-payer work in groups of two working from cone to cone performing
ball mastery moves of coaches choice
-after the players have completed the moves that you wanted them to
do have them now mirror each other one player the controller the
other the reflection switch every 20 seconds
competition
-two players 1 ball with attacker
-players start in the center and air high five one player will be the
attacker and one the defender.
-the attacker must use their moves to unbalance the defender and
touch one of the cones with the ball using the sole surface of the foot
either side to win.
-if the defender can predict the the side they can try to touch the cone first using their footCoaching Points
-3 E's Entry,Execution,Exit
-unbalance defender
-speed of execution
-recognise time to penetrate
-moves to protect the ball
Change of direction/Turn moves (suggestions)
Turns
Beginner
-Pull back
-inside cut
-outside cut
Intemedite
-U turn
-cruyff turn
-step over
-slap cut
-ronaldo chop
Advanced
-L turn push
-role & step
-m aradona
-reverse U turn
-reverse slap cut
-reverse step over
Progressions
- have the attacking player now unbalance the defender and break through the line between the cones without the defender touching theball to win a point.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization:
-Area size full gym
Instructions:
1. Players split up into 3or4 teams and play a round robin tournament where all teams play
2. after the group stage the top two teams will face off in the final the winners of the tournament will receive a trophy
Coaching Points:
1. 3 lines of attack, defender, midfielder, forward.
2.Team mates create gaps, can player in possession look to dribble into them.
3.when to Dribble,Pass or Shoot
4.reinforce the characteristics of each foundational players and how the use the foot work with the space they have.
-3 points for win
-1 point for a tie
-0 points for a loss
Futsal General Rules
-Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
-There is no overtime, injury time or stoppage time.
-Teams are comprised of four outfield players and one goalkeeper.
-The goalkeeper must wear a different color jersey than the outfield players.
-There is no offsides in futsal.
Restarts
-Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
-Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
-Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
-Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
-Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
-Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
-Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
-Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
The Goalkeeper
-Must wear a different color shirt.
-May receive a kickin directly.
-May kick the ball directly over the half-way line.
-May score directly with his feet during the run of play.
-May not punt or drop-kick the ball. (Ball must settle to the ground or be t-touched first, no air under the ball when kicked.)
-May not possess the ball for more than four seconds in her own half.
-May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
-May only touch/receive the ball once per team possession
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
4 x3 yard gates 2 blue 2 red
Split players into 2 teamsAttacking team has ballsInstructions
-Have the players perform a 2 minutes of repetition
-two players from opposite sides will perform two changes of
direction before dribbling through the gate of coaches choice left orright.
-the players will need to work on their entry approach, execution ofmoves and exit touch into space.
Competition
Two team will face off and go 1v1 to the targets the players must
protect the ball and unbalance the defender to be successful gamestarts with an air high 5.
-Attacking team must try to penetrate through the blue gates to score apoint
-Defending team to try and steel to transition through the green gates for a point
Coaching Points
-3 E's Entry,Execution,Exit-unbalance defender-speed of execution-recognise time to penetrate
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Futsal warm up (10 mins)
Organization
10x15 grid x 2
every player with a ball
8-10 player each half
Instructions
-Players will be split into 3 teams of different colors
-the players will use ball control to maneuver around the grid emulating one of the foundational characters (Refer to CP)
-spend 1-2 minutes covering each character and what attribute they possess
Competition
Stage 1
-coach will call out a number this will now trigger the players to get together in small groups of the number coach called. The first groups to get this done quickly will gain points in order of who completed the task first (players must stop the balls with their sole all balls touching in the group).
-coach can also call out a color this means the players will now have to locate their fellow teammates.
Stage 2
-when the coach calls out a color that team will go to defend passively applying pressure allowing the other players on the ball to maneuver the ball away from pressure
-players who are defending have to tap the shoulders of as many players as they can the winner receives a point.
-Attacking players start with 5 points they lose a point every time they get tapped and after the round finishes, they keep the points they have left.
Progression
-now have the defenders go live once the steel they can now transition to the middle zone to score a point but they have to stop in the zone using the sole of their foot.
Coaching Points
*FALCAO using the sole of his foot start & stop and to maneuver the ball all different directions even to pass
*RICARDINIHO with speed and precision using moves with multiple surfaces of the foot to create space for the end product
*GARNIER the freestyle skill master using moves both aerial and ground
-Quality of technique
-Observation
-Communication
-Creativity
-Using multiple surfaces