Ross Awa
Name: | Ross Awa |
---|---|
City: | Dededo |
Country: | Guam |
Membership: | Adult Member |
Sport: | Futsal |
Session created by Keleko and Sean
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
GK will work on footwork and positioning in relation to the shot.
To start GK's will do a movement on the ball in front of them. When coach calls a number that was assigned to them, the GK will check in front of the ball they are working on and receive a pass
Movements: (3-5 services per GK, per movement)
Toe taps
Toetaps clockwise
toetaps counter clockwise
Toetaps forward and backward
Toetaps side to side
Ticktocks
Knee on ball
Progression would be a shot to for the GK to handle
Progression 2 would be a high ball for the GK to collect
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Older Group:
On GKC's signal, both players will race towards the ball. One GK will smother the ball and other GK will act as a striker and jump over or around GK that is smothering to put them in a game like situation.
Progression: GK's will then alternate roles.
Younger Group:
GKC will assign a side a number, color, cue, etc. The GK coach will call out a cue, that player assigned to that cue will approach the ball and perform a 5-point block. The other player will approach and raise their foot as if they were going to shoot.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Set-Up seen above:
GK will start in the center and move to the near post oncommand. GK will then receive a shot on deck from side server.GK will roll the ball back to server and be set before the ballreaches him. As the ball is played out the GK will look to receive a shot from the GK coach. If the ball is saved the GK will look to play out from the back to an open player.
Challenge older boys with the pacing of the shots
Progression: Service from the sides will be in form of a volley
Optional Progression: (Depending on age group)
Diving in the air instead of on the ground.
KEYNOTE: Make sure players don't pass the post when they setfor the first shot. Always stay in between the posts.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Set up shown above:
GK will play the ball to the rebounder, the rebounder will deflect the ball into the space in and around the GK. The GK will then access the flight of the ball to decide to stay or to go. In this case the GK will go because there is no immediate threat yet. Once the GK collects the ball the repetition is done.
Progression 1:
Same as the previous, but in this instance the GK must decide whether to stay or go. The other GK next to the rebounder will press the ball that is being played. The GK will have until the markers to shoot. It is important that the GK shooting does not pass the marker.
Progression 2:
Same as the previous, just adding the GKC having a shot after the rebounded ball is collected and given back to the server.
Progression 3:
Same as the previous, Now distributing to an open player after the GKC's shot
Optional progression for the older group:
Have another GKC or player perform a cutback pass after the GKC's shot and having the server, and runner press the GK. * If the pass back is far enough then remind the GK when to stay and when to go*
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Animation Controls (PCs, Macs, Laptops):
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Warm-Up (10 mins)
Set up as illustrated:
4 GK's required in order for this to work
Set 1:
GK will distribute ground passes then follow their pass. See arrows for pattern.
Set 2:
GK will distribute a ground shot then receive and roll. GK to follow the roll. See arrows for pattern.
Set 3:
GK will distribute a shot to use the cup technique *can use a bounced ball*, handle the ball and then roll. GK to follow the roll. See arrows for pattern.
Set 4:
GK will distribute a volley for the GK top use the W-technique, can use a toss to ensure success in the younger groups, GK will look to throw to the other server. GK to follow the toss throw.
Set 5:
GK will give a highball for the GK to collect the ball at its highest point, Again GK will throw and follow the throw.
Do agility warm up after this.
If there are less than 4 GK's a group the GKC will adapt on the fly.