Futsal Session (Junior): GFA GK Program Final Day

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Pro-Club: Guam Football Association

Ross Awa

Profile Summary

Ross Awa
Name: Ross Awa
City: Dededo
Country: Guam
Membership: Adult Member
Sport: Futsal
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Description

Session created by Keleko and Sean


Futsal Session Plan Drill (Colour): Warm-Up

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Futsal Session Plan Drill (Colour): Warm-Up
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Warm-Up (10 mins)

Set up as illustrated:

4 GK's required in order for this to work 

Set 1:

GK will distribute ground passes then follow their pass. See arrows for pattern. 

Set 2: 

GK will distribute a ground shot then receive and roll. GK to follow the roll. See arrows for pattern.

Set 3:

GK will distribute a shot to use the cup technique *can use a bounced ball*, handle the ball and then roll. GK to follow the roll. See arrows for pattern. 

Set 4:

GK will distribute a volley for the GK top use the W-technique, can use a toss to ensure success in the younger groups, GK will look to throw to the other server. GK to follow the toss throw.

Set 5:

GK will give a highball for the GK to collect the ball at its highest point, Again GK will throw and follow the throw.

Do agility warm up after this. 

If there are less than 4 GK's a group the GKC will adapt on the fly.


Futsal Session Plan Drill (Colour): WU pt. 2 + Introduction of the 5-Point block

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Futsal Session Plan Drill (Colour): WU pt. 2 + Introduction of the 5-Point block
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WU pt. 2 + Introduction of the 5-Point block (10 mins)

GK will work on footwork and positioning in relation to the shot.

To start GK's will do a movement on the ball in front of them. When coach calls a number that was assigned to them, the GK will check in front of the ball they are working on and receive a pass

Movements: (3-5 services per GK, per movement)

Toe taps

Toetaps clockwise

toetaps counter clockwise

Toetaps forward and backward

Toetaps side to side

Ticktocks

Knee on ball

Progression would be a shot to for the GK to handle

Progression 2 would be a high ball for the GK to collect


Futsal Session Plan Drill (Colour): Smothering Ball

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Futsal Session Plan Drill (Colour): Smothering Ball
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Smothering Ball (10 mins)

 Older Group:

On GKC's signal, both players will race towards the ball. One GK will smother the ball and other GK will act as a striker and jump over or around GK that is smothering to put them in a game like situation. 

Progression: GK's will then alternate roles. 


Younger Group: 

GKC will assign a side a number, color, cue, etc. The GK coach will call out a cue, that player assigned to that cue will approach the ball and perform a 5-point block. The other player will approach and raise their foot as if they were going to shoot.


Futsal Session Plan Drill (Colour): Cutbacks

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Futsal Session Plan Drill (Colour): Cutbacks
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Cutbacks (10 mins)

Set-Up seen above:
GK will start in the center and move to the near post oncommand. GK will then receive a shot on deck from side server.GK will roll the ball back to server and be set before the ballreaches him. As the ball is played out the GK will look to receive a shot from the GK coach. If the ball is saved the GK will look to play out from the back to an open player.
Challenge older boys with the pacing of the shots

Progression: Service from the sides will be in form of a volley

Optional Progression: (Depending on age group)
Diving in the air instead of on the ground. 

KEYNOTE: Make sure players don't pass the post when they setfor the first shot. Always stay in between the posts.


Futsal Session Plan Drill (Colour): 1v1, BOD

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Futsal Session Plan Drill (Colour): 1v1, BOD
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1v1, BOD (10 mins)

Set up shown above:

GK will play the ball to the rebounder, the rebounder will deflect the ball into the space in and around the GK. The GK will then access the flight of the ball to decide to stay or to go. In this case the GK will go because there is no immediate threat yet. Once the GK collects the ball the repetition is done.

Progression 1:

Same as the previous, but in this instance the GK must decide whether to stay or go. The other GK next to the rebounder will press the ball that is being played. The GK will have until the markers to shoot. It is important that the GK shooting does not pass the marker. 

Progression 2:

Same as the previous, just adding the GKC having a shot after the rebounded ball is collected and given back to the server.

Progression 3:

Same as the previous, Now distributing to an open player after the GKC's shot

Optional progression for the older group:

Have another GKC or player perform a cutback pass after the GKC's shot and having the server, and runner press the GK. * If the pass back is far enough then remind the GK when to stay and when to go*


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