Craig Birtwistle
Name: | Craig Birtwistle |
---|---|
City: | New Jersey |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
Place a 10X10 Diamond in the middle of the half field as Shown. Players out wide on each side.
Organization
4 players in middle area with one player at each cone of the diamond. One player out wide on each side. 4 White players will work the second rotation. Ball starts with 1 and is passed into the forward who checks in (2). Two lays the ball off to one side (3) who plays a square ball to 4. $ then drives a ball wide for the winger to run onto and cross. Players 2, 3 and 4 make varied runs into the box with player 1 holding on the edge of the box for the pullback cross. Next rotation players should work the opposite wing.
Progressions
Add in defenders.
Alternate the pattern in the middle, allow players to improvise based upon the pressure from the defenders. Have players alternate their runs into the box, no straight lines, cross cross runs.
Coaching Points
Quality of passing, quality of cross, timing of run into the box, quality of finish on goal.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
4v4 Scrimmage plus 4 on the outside as neutral wingers and a goalkeeper.
Players play in two teams in a 4v4 scrimmage going from left to right. If a player takes a shot at goal and it either goes in or goes out past the end line the scrimmage turns to the big goal. One of the wingers on the side of the field where the ball went out of play dribbles forward and puts a cross into the box. The cross is aimed at the players who took the shot. If they score in the game across the field they get one point. If they score in the big goal at the top of the field they get 3 points. The team that did not get the shot are defending and aim to stop the other team from scoring and get the ball back to the small sided game.
Coaching Points
Quality of passing, quality of cross, timing of run into the box, quality of finish on goal.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up
Over Half field place cones angled in towards goal as shown
Organization
2 teams of 3v3 with two goalkeepers and two neutrals . Players play 3v43 in the middle area. with neutral players out wide as crossers. Teams must connect 3 passes in middle before playing out wide to yellow team. Yellow team must play at game speed to deliver a cross in for the attacking team to try and connect on. Rotate outside players every 3minutes.
Progressions
Limit touches in middle area of the field, allow defenders to go out to pressure the cross, limit touches on finish after ball is crossed in.
Coaching Points
Get ball out wide quickly, quality of cross, pick out an attacker, timing of runs, speed of play.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set up
Field 40 X 30 with regular goals as shown.
Organization
Teams will play 6 v 6 including Goalkeepers. Regular scrimmage game with emphasis on pthe defensive side of the game. Allow game to be free play but enforce coaching points of the day. If crosses are not happening naturally make the field more narrow and have kick ins at any height to re-enter the play.
Coaching Points
All of points portrayed throughout the session should be enforced in a game situation.
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Fours (20 mins)
Set Up
Players work in groups on 4 - Cones/markers are a guideline Triangle set up - vary distance based upon age.
Organization
Players work in groups of four. Player 1 starts with the ball and plays the pass to player 2. Player two lays the ball off for 1 to drive a ball to player 3. Players 1 and 2 rotate positions. Players 3 and 4 repeat the process. You can vary the distance - start short and open it up so that the longer pass becomes a driven ball
Progression
B - Place a mannequin in the middle of the grid to replicate the first defender when crossing. the longer pass must now be whipped around the defender as you would in a cross or played over the top (Beat the first defender)
Coaching points
Quality of touch, driven or whipped cross/long pass, quality layoff