Name: | RICK MULLINS |
---|---|
City: | Kalispell MT |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SHARKS AND MINNOWS
Players with balls (minnows) attempt to dribble thru the Sharks safely to the other side. If players ball is won by a Shark or knocked out of the area, the dribbling player now becomes a Shark
Dribbling players can't chip the ball into the air (safety). They automatically become a Shark. Keep the ball on the ground. If a Shark uses their hands on the ball at anytime, the dribbler gets free access to the other side.
Variation: Add two central goals. If a shark wins a ball, they can score in either goal
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
PASSING: CONE KNOCKDOWN
10 yards apart. One ball per two. Alternate feet
Pass the ball with the inside of the foot and attempt to knock the ball off the cone
If the player successfully knocks the ball off the cone, they get a point. Then they go and put the ball back on the cone. The opposite player now attempts to knock the cone over
Progression
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG LINE SOCCER
Each player receives a number. Players are divided into two teams. Split on each side of goal. Coach has the balls. Coach calls out a number and players with those numbers from each side spring out and play. Coach serves ball into the field of play or directly to a side
Play continues until a goal is scored or the ball goes out of bounds.
Progress:
Coach calls out multiple numbers
Coach calls out odd numbers, then even
Coach calls out a math problem (ex. 2 plus 2 is ?/..4 plays)
Coach calls out everyone with a specific color sock or shoe
Coach calls out, everyone that likes pizza, homework, has a dog etc..
Coach calls out (everyone that loves soccer)
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
BALL IN HAND
1V1 SHIELDING
* Players must engage their opponent and shield the ball. Not just dribble away at distance to escape.
In pairs, one ball between. Start by having one player hold the ball on the ground with one hand (only one hand can be on the ball at a time) and shield it from their partner. The partner attempts to steal the ball and shield from their partner. Play for 30 seconds. When the coach says "time" the player in possession of the ball holds the ball up above their heads and is the winner
Progress:
Players pass back and forth about 10 yards apart. When the coach yells "play " or claps his hands, the player in possession of the balls turns and shields their ball from their partner. Play is for 30 seconds. If ball is stolen, that player shields the ball. The player in possession at the command of "time" by the coach, holds the ball above their heads and is the winner.
Coaching points
Positioning of body: Sideways on
Make contact and lean on opponent
Keep body between the defender and the ball