Hockey Session (Senior): Goal Scoring PD

Profile Summary

Alistair Poll
Name: Alistair Poll
City: Croyde
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Hockey Session Plan Drill (Colour): Arrival Game

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Hockey Session Plan Drill (Colour): Arrival Game
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Arrival Game

Arrival Game 'Level Up' - 3/5 mins games (scores reset after each game)

Starts with 4 v 2 attacking overload

Score - Attacking team - shot on target = 1pt

goal = 2 pts

deflected goal = 5 pts

Defensive team - save = 1pt

score in mini goal on 23m = 2pts

GK clear to outside D = 1 pt

GK clear to 'X' zones = 2pts

When a teram gets to 10 pts = LEVEL UP

Level 1 - 4 v 2

Level 2 - 4 v 3

Level 3 - 4 v 4

Level 4 - 4 v 4


Hockey Session Plan Drill (Colour): Game 1

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Hockey Session Plan Drill (Colour): Game 1
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Game 1

Game 1 - 'Overload/Underload......' 7 x 3mins games (scores reset after each game)

Use narrow pitch to start - GK feed

Goalscorer must take ball from near goal and score in mini goal creating 'overload'.

Score - shot on target = 1pt

goal = 2 pts

deflected goal = 5 pts

GK save = 1 pt

GK clear outside D = 2 pts

Change It - use wide channels (double scores?)

pass to zone 'Y' then score = 10pts

Questions - How do you use overload? (and defend it?)

How do the wide channels affect the attack/defence?

Why do we encourage Zones 'Y'


Hockey Session Plan Drill (Colour): Game 2

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Hockey Session Plan Drill (Colour): Game 2
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Game 2

Game 2 - 'Goals Galore' 7 x 3 min games (scores reset after each game)

4 teams, only two teams in play at any time. 'Shot clock' 30 secs. Give a 10 sec countdown. If no shot then turnover. If utilising GKs then larger pitch?

Single whistle = Yellow team subs all players. Double whistle = Blue team subs all players

Triple whistle = Both teams sub

Goal = 1pt

Change It - shorten shot clock, increase pitch size.

Introduce Overload/Underload

'FREEZE FRAME'

GKs can talk/outfield players can't.

Questions - How frantic is this game? How does this affect your approach to goal scoring?


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